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# Cylindrical Camera for Unity 3D | ||
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 | ||
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A 360 degree cylindrical panorama capture using Unity 3D. | ||
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 | ||
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The 360 degree view is rendered to a single render texture. The pixel dimensions of the render texture can be changed as the four camera used to capture the scene will auto reconfigure themselves to match the dimension. A shader can then be applied to the render texture, which will unwraps the scene so it has near no distortion. | ||
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 |