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Added Difficulty Fallback for Trainer Slides #6088

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Jan 29, 2025
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32 changes: 21 additions & 11 deletions src/trainer_slide.c
Original file line number Diff line number Diff line change
Expand Up @@ -59,14 +59,14 @@ static const u8* const sTrainerSlides[DIFFICULTY_COUNT][TRAINERS_COUNT][TRAINER_
},
};

static const u8* const sFrontierTrainerSlides[DIFFICULTY_COUNT][TRAINERS_COUNT][TRAINER_SLIDE_COUNT] =
static const u8* const sFrontierTrainerSlides[DIFFICULTY_COUNT][FRONTIER_TRAINERS_COUNT][TRAINER_SLIDE_COUNT] =
{
[DIFFICULTY_NORMAL] =
{
},
};

static const u8* const sTestTrainerSlides[DIFFICULTY_COUNT][FRONTIER_TRAINERS_COUNT][TRAINER_SLIDE_COUNT] =
static const u8* const sTestTrainerSlides[DIFFICULTY_COUNT][TRAINERS_COUNT][TRAINER_SLIDE_COUNT] =
{
#include "../test/battle/trainer_slides.h"
};
Expand Down Expand Up @@ -107,24 +107,34 @@ static u32 GetEnemyMonCount(u32 firstId, u32 lastId, bool32 onlyAlive)
return count;
}

static bool32 DoesTrainerHaveSlideMessage(enum DifficultyLevel difficulty, u32 trainerId, u32 slideId)
static const u8* const (*GetTrainerSlideArray(enum DifficultyLevel difficulty, u32 trainerId, u32 slideId))[TRAINER_SLIDE_COUNT]
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{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return (sFrontierTrainerSlides[difficulty][trainerId][slideId] != NULL);
return &sFrontierTrainerSlides[difficulty][trainerId];
else if (TESTING)
return (sTestTrainerSlides[difficulty][trainerId][slideId] != NULL);
return &sTestTrainerSlides[difficulty][trainerId];
else
return (sTrainerSlides[difficulty][trainerId][slideId] != NULL);
return &sTrainerSlides[difficulty][trainerId];
}

static bool32 DoesTrainerHaveSlideMessage(enum DifficultyLevel difficulty, u32 trainerId, u32 slideId)
{
const u8* const (*trainerSlides)[TRAINER_SLIDE_COUNT] = GetTrainerSlideArray(difficulty, trainerId, slideId);

if ((*trainerSlides)[slideId] == NULL)
return ((*trainerSlides)[DIFFICULTY_NORMAL] != NULL);
else
return TRUE;
}

void SetTrainerSlideMessage(enum DifficultyLevel difficulty, u32 trainerId, u32 slideId)
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
gBattleStruct->trainerSlideMsg = sFrontierTrainerSlides[difficulty][trainerId][slideId];
else if (TESTING)
gBattleStruct->trainerSlideMsg = sTestTrainerSlides[difficulty][trainerId][slideId];
const u8* const (*trainerSlides)[TRAINER_SLIDE_COUNT] = GetTrainerSlideArray(difficulty, trainerId, slideId);

if ((*trainerSlides)[slideId] != NULL)
gBattleStruct->trainerSlideMsg = (*trainerSlides)[slideId];
else
gBattleStruct->trainerSlideMsg = sTrainerSlides[difficulty][trainerId][slideId];
gBattleStruct->trainerSlideMsg = (*trainerSlides)[DIFFICULTY_NORMAL];
}

static bool32 ShouldRunTrainerSlidePlayerLandsFirstCriticalHit(enum TrainerSlideType slideId)
Expand Down
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