A Rust-based implementation of a video game I made in high school. I've written versions of it (in various states of completion) in TI-Nspire BASIC, JavaScript, Java, and now Rust. SlimeFighter is a simple RPG set in a 2D pseudorandomly-generated world with a variety of slimes across ten climates, as well as many structures, including towers that house powerful golems. The player, who is a golem, aims to conquer the world by fighting slimes and other golems.
This version has yet to reach a minimum playable state; many features haven't been implemented.