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update README.md
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saucekid committed Dec 6, 2022
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## Options

#### If you want to edit options, put this before the script:

```lua
getgenv().options = {
--Head Movement(Permanent Death)
HeadMovement = true,

--Bodyslots or Default (Bodyslots is buggy and)
Inventory = "Bodyslots" ,

--None, SmoothLocomotion, or teleport (These can be changed in settings)
DefaultMovementMethod = "None",

--None, SmoothLocomotion, or teleport (These can be changed in settings)
DefaultCameraOption = "Default",

-- < [Advanced Options]
--Character Transparency in First Person
LocalCharacterTransparency = 0.5,

--Maximum angle the neck can turn before the torso turns.
MaxNeckRotation = math.rad(45),
MaxNeckSeatedRotation = math.rad(60),

--Maximum angle the neck can tilt before the torso tilts.
MaxNeckTilt = math.rad(60),

--Maximum angle the center of the torso can bend.
MaxTorsoBend = math.rad(10),

--Inventory Slot Positions (Relative to HumanoidRootPart)
InventorySlots = {
[1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
[2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
[3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
},

--Velocity of part (more = more jitter, but more stable)
NetlessVelocity = Vector3.new(0,-45,0)
}
```
### Options are configurable in the script's UI

## Default Controls:

### `Grip Buttons` ▶︎ *Climb Wall/Hold Tool/Hold Unanchored Part*
### `A` ▶︎ *Jump Button* ***(Customizable)***
### `Grip Buttons` ▶︎ *Climb wall / Hold tool / Pick up unanchored part*
### `Right Thumbstick Forward` ▶︎ *Jump*
### **To open menu, rotate both your hands towards the floor**
<p align="right">(<a href="#top">back to top</a>)</p>

---

## **ROrilla VR**:
Gorilla Tag in Roblox
Gorilla Tag in Roblox *(Outdated)*
```lua
options = {}

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`richie0866` - [Rostruct](https://github.com/richie0866/Rostruct)

`cl1ents` - Arm Solver

## License

sauceVR is available under the MIT license. See [LICENSE](https://github.com/saucekid/sauceVR/blob/main/LICENSE) for more details.

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