v0.1.0-alpha
Pre-release
Pre-release
Not finished, bugs may occur
To Do
- Snap-turning
- Teleport movement
ClickDetector
compatibility- Menu and chat
- Plugin/Mod Support
Loader
getgenv().options = {
--None, SmoothLocomotion, or teleport (These can be changed in settings)
DefaultMovementMethod = "SmoothLocomotion",
--Default or ThirdPersonTrack (These can be changed in settings)
DefaultCameraOption = "Default",
--Bodyslots or Default (Bodyslots is buggy and)
Inventory = "Bodyslots" ,
--Button to press to jump
JumpButton = Enum.KeyCode.ButtonA,
--==[Advanced Options]
--Character Transparency in First Person
LocalCharacterTransparency = 0.5,
--Maximum angle the neck can turn before the torso turns.
MaxNeckRotation = math.rad(35),
MaxNeckSeatedRotation = math.rad(60),
--Maximum angle the neck can tilt before the torso tilts.
MaxNeckTilt = math.rad(30),
--Maximum angle the center of the torso can bend.
MaxTorsoBend = math.rad(10),
--Inventory Slot Positions (Relative to HumanoidRootPart)
InventorySlots = {
[1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
[2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
[3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
},
--Velocity of part (more = more jitter, but more stable)
NetlessVelocity = Vector3.new(0,-45,0)
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/main.lua"))()