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xml format
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masakitenchi committed Jul 31, 2024
1 parent 41e82ec commit 08d4388
Showing 1 changed file with 21 additions and 21 deletions.
42 changes: 21 additions & 21 deletions Mods/Core_SK/Biotech/Patches/Weapons/RangedMechanoid_Light.xml
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Patch>

<!-- ========== Tools ========== -->
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<defName>Gun_MiniShotgun</defName>
<statBases>
<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
<SightsEfficiency>1</SightsEfficiency>
<ShotSpread>0.15</ShotSpread>
<SwayFactor>0.53</SwayFactor>
<SightsEfficiency>1</SightsEfficiency>
<ShotSpread>0.15</ShotSpread>
<SwayFactor>0.53</SwayFactor>
<Bulk>6.00</Bulk>
</statBases>
<Properties>
Expand All @@ -56,7 +56,7 @@
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
<warmupTime>0.8</warmupTime>
<range>14</range>
<range>14</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_Shotgun_NoRack</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
Expand All @@ -82,18 +82,18 @@
<defName>Gun_Slugthrower</defName>
<statBases>
<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
<SightsEfficiency>1</SightsEfficiency>
<SightsEfficiency>1</SightsEfficiency>
<ShotSpread>0.07</ShotSpread>
<SwayFactor>0.53</SwayFactor>
<SwayFactor>0.53</SwayFactor>
<Bulk>6.00</Bulk>
</statBases>
<Properties>
<recoilAmount>1.66</recoilAmount>
<verbClass>CombatExtended.Verb_ShootCE</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
<warmupTime>1.3</warmupTime>
<range>35</range>
<warmupTime>1.3</warmupTime>
<range>35</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_Slugthrower</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
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<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Gun_Spiner</defName>
<statBases>
<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
<SightsEfficiency>1</SightsEfficiency>
<ShotSpread>0.16</ShotSpread>
<SwayFactor>0.33</SwayFactor>
<SwayFactor>0.33</SwayFactor>
<Bulk>2.00</Bulk>
</statBases>
<Properties>
<recoilAmount>1.42</recoilAmount>
<recoilAmount>1.42</recoilAmount>
<verbClass>CombatExtended.Verb_ShootCE</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
<warmupTime>1.1</warmupTime> <!-- Intentionally increased from 0.8 due to balance reasons-->
<range>15</range>
<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
<warmupTime>1.1</warmupTime> <!-- Intentionally increased from 0.8 due to balance reasons-->
<range>15</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_Spiner</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
Expand All @@ -144,16 +144,16 @@
<li>NoSwitch</li>
</weaponTags>
</Operation>

<!-- ========== Mini-flameblaster ========== -->

<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Gun_MiniFlameblaster</defName>
<statBases>
<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>3.0</ShotSpread>
<SwayFactor>0.53</SwayFactor>
<ShotSpread>3.0</ShotSpread>
<SwayFactor>0.53</SwayFactor>
<Bulk>6.00</Bulk>
</statBases>
<AmmoUser>
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<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<warmupTime>1.1</warmupTime>
<range>10</range>
<warmupTime>1.1</warmupTime>
<range>10</range>
<minRange>1.9</minRange>
<ai_AvoidFriendlyFireRadius>2</ai_AvoidFriendlyFireRadius>
<burstShotCount>5</burstShotCount>
Expand All @@ -195,4 +195,4 @@
</value>
</Operation>

</Patch>
</Patch>

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