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Bring back 1.4 changes to Defences
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TheLoneTec committed Oct 11, 2024
1 parent 7835063 commit 79db836
Showing 1 changed file with 3 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
<pathCostIgnoreRepeat>true</pathCostIgnoreRepeat>
<passability>PassThroughOnly</passability>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.65</fillPercent>
<fillPercent>0.6</fillPercent>
<canOverlapZones>false</canOverlapZones>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
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<xpath>Defs/ThingDef[defName="Barricade"]</xpath>
<value>
<label>barricade</label>
<description>A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.</description>
<description>A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.</description>
<graphicData>
<texPath>Things/Building/Linked/Barricade_Atlas</texPath>
<graphicClass>Graphic_Single</graphicClass>
Expand All @@ -109,6 +109,7 @@
<building>
<ai_chillDestination>false</ai_chillDestination>
<isInert>true</isInert>
<isFence>true</isFence>
<isPlaceOverableWall>true</isPlaceOverableWall>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Barricade_Blueprint_Atlas</texPath>
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