-
Notifications
You must be signed in to change notification settings - Fork 50
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
18 changed files
with
1,529 additions
and
340 deletions.
There are no files selected for viewing
Empty file.
Binary file not shown.
Large diffs are not rendered by default.
Oops, something went wrong.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,49 +1,188 @@ | ||
import pygame | ||
from pygame import gfxdraw | ||
import os | ||
from PIL import Image | ||
from PIL import ImageDraw | ||
|
||
from gui_util import draw_dashed_line_delay | ||
|
||
ROAD_HEIGHT = 250.0 | ||
|
||
|
||
COLOR = {"white": pygame.Color(255, 255, 255), | ||
"opaque_white": pygame.Color(255, 255, 255, 80), | ||
"text": pygame.Color(172, 199, 252), | ||
"dark_text": pygame.Color(57, 84, 137), | ||
"selection": [pygame.Color(172, 199, 252), pygame.Color(100, 149, 252)], | ||
"sky": pygame.Color(10, 10, 10), | ||
"gutter": pygame.Color(100, 100, 100), | ||
"red": pygame.Color(204, 0, 0), | ||
"bonus_a": pygame.Color(255, 78, 0), | ||
"bonus_b": pygame.Color(255, 178, 0), | ||
"green": pygame.Color(32, 76, 1), | ||
"black": pygame.Color(0, 0, 0), | ||
"tunnel": pygame.Color(38, 15, 8), | ||
"brown": pygame.Color(124, 69, 1)} | ||
|
||
|
||
class AdvancedRoad: | ||
def __init__(self, surface, origin_x, origin_y, width, height): | ||
def __init__(self, surface, origin_x, origin_y, width, height, lane=6): | ||
self.surface = surface | ||
self.origin_x = origin_x | ||
self.origin_y = origin_y | ||
self.width = width | ||
self.height = height | ||
self.sky_x = 0 | ||
self.sky_y = 0 | ||
self.sky_height = 800 - ROAD_HEIGHT | ||
self.sky_width = width | ||
self.origin_x = origin_x # Road origin_x | ||
self.origin_y = origin_y # Road origin_y | ||
self.width = width # Road width | ||
self.height = height # Road height | ||
self.lane = lane | ||
|
||
self.road_image = pygame.image.load(os.path.join('./advanced_view/images/road_perspective_0.png')) | ||
self.road_image = pygame.transform.scale(self.road_image, (2150, 515)) | ||
self.sky_image = pygame.image.load(os.path.join('./advanced_view/images/sky_1010x550.png')) | ||
self.hill_image = pygame.image.load(os.path.join('./advanced_view/images/hill.png')) | ||
self.field_left_image = pygame.image.load(os.path.join('./advanced_view/images/field_left.png')) | ||
self.field_right_image = pygame.image.load(os.path.join('./advanced_view/images/field_right.png')) | ||
self.field_side_left_image = pygame.image.load(os.path.join('./advanced_view/images/field_side_left.png')) | ||
self.field_side_right_image = pygame.image.load(os.path.join('./advanced_view/images/field_side_right.png')) | ||
self.field_image = Image.open(os.path.join('./advanced_view/images/field.png')).convert("RGBA") | ||
# self.dirt_image = pygame.image.load(os.path.join('./advanced_view/images/dirt.png')) | ||
self.dirt_image = Image.open(os.path.join('./advanced_view/images/dirt.png')).convert("RGBA") | ||
self.subject_car_middle_image = pygame.image.load(os.path.join('./advanced_view/images/chev_rear.png')) | ||
self.subject_car_left_image = pygame.image.load(os.path.join('./advanced_view/images/chev_left.png')) | ||
self.subject_car_right_image = pygame.image.load(os.path.join('./advanced_view/images/chev_right.png')) | ||
self.object_car_middle_image = pygame.image.load(os.path.join('./advanced_view/images/civic_rear.png')) | ||
self.object_car_left_image = pygame.image.load(os.path.join('./advanced_view/images/civic_left.png')) | ||
self.object_car_right_image = pygame.image.load(os.path.join('./advanced_view/images/civic_right.png')) | ||
|
||
self.marker_images = [] | ||
marker_image = pygame.image.load(os.path.join('./advanced_view/images/marker_0.png')) | ||
marker_image = pygame.transform.scale(marker_image, (2150, 515)) | ||
self.marker_images.append(marker_image) | ||
marker_image = pygame.image.load(os.path.join('./advanced_view/images/marker_1.png')) | ||
marker_image = pygame.transform.scale(marker_image, (2150, 515)) | ||
self.marker_images.append(marker_image) | ||
self.road_view = None | ||
|
||
self.subject_car_image = pygame.image.load(os.path.join('./advanced_view/images/tesla.png')) | ||
self.subject_car_image = pygame.transform.scale(self.subject_car_image, (165, 112)) | ||
def draw(self, frame, subject_car): | ||
lane = subject_car.lane | ||
while True: | ||
self.draw_sky(frame) | ||
self.draw_road_side(frame, self.lane) | ||
self.draw_road(frame, lane=self.lane) | ||
self.draw_cars(subject_car) | ||
self.draw_subject_car(self.lane - lane) | ||
if self.lane != lane: | ||
self.lane += 0.25 if lane > self.lane else - 0.25 | ||
if abs(self.lane - lane) < 0.1: | ||
break | ||
pygame.event.poll() | ||
pygame.display.flip() | ||
self.lane = lane | ||
|
||
self.road_view = None | ||
def draw_sky(self, frame): | ||
view = pygame.Surface((self.sky_width, self.sky_height)) | ||
# Resize sky | ||
if frame % 40 == 0: | ||
self.sky_image = pygame.transform.scale(self.sky_image, (self.sky_image.get_size()[0]+2, self.sky_image.get_size()[1]+1)) | ||
self.sky_image.blit(self.sky_image, ((-1, -2), (self.sky_width, self.sky_height))) | ||
view.blit(self.sky_image, ((0, 0), (self.sky_width, self.sky_height))) | ||
view.blit(self.hill_image, ((0, self.sky_height - 49), (self.sky_width, 49))) | ||
self.surface.blit(view, ((self.sky_x, self.sky_y), (self.sky_width, self.sky_height))) | ||
|
||
def draw_cars(self, subject_car): | ||
view = pygame.Surface((1010, ROAD_HEIGHT), pygame.SRCALPHA, 32) | ||
view = view.convert_alpha() | ||
camera_lane = subject_car.lane | ||
cars = subject_car.get_subjective_vision() | ||
for car in cars: | ||
lane = car[0] | ||
y = car[1] | ||
relative_y = y - 42 | ||
if relative_y < 0: | ||
continue | ||
|
||
image = self.object_car_middle_image | ||
ratio = 231.0 / 328.0 | ||
if lane != camera_lane: | ||
if lane > camera_lane: | ||
image = self.object_car_right_image | ||
else: | ||
image = self.object_car_left_image | ||
pt_top_left = (lane - 1) * 100.0 / 7 + 455 | ||
pt_top_right = lane * 100.0 / 7 + 455 | ||
pt_bottom_left = -337.0 * camera_lane + 673.33 + (lane - 1) * 337.0 | ||
pt_bottom_right = -337.0 * camera_lane + 673.33 + lane * 337.0 | ||
target_y = ROAD_HEIGHT * relative_y / 28.0 | ||
target_bottom_left_x = pt_top_left + target_y / ROAD_HEIGHT * (pt_bottom_left - pt_top_left) | ||
target_bottom_right_x = pt_top_right + target_y / ROAD_HEIGHT * (pt_bottom_right - pt_top_right) | ||
image_width = int(target_bottom_right_x - target_bottom_left_x - 10) | ||
image_width = image_width if image_width > 0 else 0 | ||
image_height = int(image_width * ratio) | ||
target_top_left_x = int(target_bottom_left_x + 5) | ||
target_top_left_y = int(target_y - image_height) | ||
a = pygame.transform.scale(image, (image_width, image_height)) | ||
view.blit(a, (target_top_left_x, target_top_left_y)) | ||
self.surface.blit(view, ((self.origin_x, self.origin_y), (self.width, self.height))) | ||
|
||
def draw_road_side(self, frame, lane): | ||
polygon_left = [ | ||
(-337.0 * lane + 673.33 - 200, ROAD_HEIGHT), | ||
(455 - 20, 0), | ||
(0, 0), | ||
(0, ROAD_HEIGHT)] | ||
polygon_right = [ | ||
(1010, ROAD_HEIGHT), | ||
(1010, 0), | ||
(555 + 20, 0), | ||
(-336.67 * lane + 3032 + 200, ROAD_HEIGHT)] | ||
maskIm = self.dirt_image.crop((0, 500 - (frame % 20) * 25, self.width, ROAD_HEIGHT + 500 - (frame % 20) * 25)) | ||
pdraw = ImageDraw.Draw(maskIm) | ||
pdraw.polygon(polygon_left, fill=(255, 255, 255, 0), outline=(255, 255, 255, 0)) | ||
pdraw.polygon(polygon_right, fill=(255, 255, 255, 0), outline=(255, 255, 255, 0)) | ||
side = self.field_image.crop((0, 500 - (frame % 20) * 25, self.width, ROAD_HEIGHT + 500 - (frame % 20) * 25)) | ||
side.paste(maskIm, (0, 0), mask=maskIm) | ||
side_pygame = pygame.image.fromstring(side.tobytes(), side.size, side.mode) | ||
self.surface.blit(side_pygame, ((self.origin_x, self.origin_y), (self.width, ROAD_HEIGHT))) | ||
|
||
def blit_mask(source, dest, destpos, mask, maskrect): | ||
""" | ||
Blit an source image to the dest surface, at destpos, with a mask, using | ||
only the maskrect part of the mask. | ||
""" | ||
tmp = source.copy() | ||
tmp.blit(mask, maskrect.topleft, maskrect, special_flags=pygame.BLEND_RGBA_MULT) | ||
dest.blit(tmp, destpos, dest.get_rect().clip(maskrect)) | ||
|
||
def draw_road(self, frame, lane=1): | ||
self.road_view = pygame.Surface((1010, ROAD_HEIGHT), pygame.SRCALPHA, 32) | ||
self.road_view = self.road_view.convert_alpha() | ||
|
||
pygame.draw.polygon(self.road_view, COLOR['black'], | ||
[ | ||
(-337.0 * lane + 673.33, ROAD_HEIGHT), | ||
(455, 0), | ||
(555, 0), | ||
(-336.67 * lane + 3032, ROAD_HEIGHT) | ||
]) | ||
|
||
left = -337.0 * lane + 673.33 | ||
for i in range(8): | ||
if i == 0 or i == 7: | ||
gfxdraw.filled_polygon(self.road_view, ( | ||
(int(int(i * 100.0 / 7 + 455)), 0), | ||
(int(int(i * 100.0 / 7 + 455)) + 7, 0), | ||
(int(left) + 7, int(ROAD_HEIGHT)), | ||
(int(left), int(ROAD_HEIGHT)) | ||
), COLOR['white']) | ||
else: | ||
draw_dashed_line_delay(self.road_view, | ||
COLOR['white'], | ||
(i * 100.0 / 7 + 455, 0), | ||
(left, ROAD_HEIGHT), | ||
width=5, | ||
dash_length=40, | ||
delay=frame % 3) | ||
left += 337.0 | ||
|
||
def animate_road_marker(self, frame, angle=0): | ||
return | ||
size = self.road_image.get_rect().size | ||
marker_driving_view = pygame.Surface((1010, 500), pygame.SRCALPHA, 32) | ||
marker_driving_view.blit(self.marker_images[frame % 2], (0, 0), (size[0] / 4.0, 0, 3 / 4.0 * size[0], size[1])) | ||
marker_driving_view = marker_driving_view.convert_alpha() | ||
self.surface.blit(marker_driving_view, ((self.origin_x, self.origin_y), (self.width, self.height))) | ||
|
||
def draw_road(self, frame, redraw=False, angle=0): | ||
# return | ||
if redraw or self.road_view is None: | ||
size = self.road_image.get_rect().size | ||
driving_view = pygame.Surface((1010, 500), pygame.SRCALPHA, 32) | ||
driving_view.blit(self.road_image, (0, 0), (size[0] / 4.0, 0, 3 / 4.0 * size[0], size[1])) | ||
# driving_view.blit(marker_images[frame % 2], (0, 0), (size[0]/4.0, 0, 3 / 4.0 * size[0], size[1])) | ||
self.road_view = driving_view.convert_alpha() | ||
self.surface.blit(self.road_view, ((self.origin_x, self.origin_y), (self.width, self.height))) | ||
|
||
def draw_subject_car(self): | ||
# return | ||
self.surface.blit(self.subject_car_image, (self.origin_x + 460, self.origin_y + 350)) | ||
def draw_subject_car(self, direction): | ||
image = self.subject_car_middle_image | ||
if direction > 0: | ||
image = self.subject_car_left_image | ||
elif direction < 0: | ||
image = self.subject_car_right_image | ||
self.surface.blit(image, (self.origin_x + 345, self.origin_y + 70)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.