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Merge branch 'master' into tr1
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kimkulling authored Apr 14, 2021
2 parents 4aa52b3 + c282b9a commit 21b56b0
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2 changes: 1 addition & 1 deletion Readme.md
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Expand Up @@ -39,7 +39,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/assimp/assimp-net)
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
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6 changes: 3 additions & 3 deletions code/AssetLib/MDC/MDCLoader.cpp
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Expand Up @@ -250,7 +250,7 @@ void MDCImporter::InternReadFile(

// get the number of valid surfaces
BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
pcSurface = pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>(mBuffer + pcHeader->ulOffsetSurfaces);
unsigned int iNumShaders = 0;
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
// validate the surface header
Expand All @@ -260,7 +260,7 @@ void MDCImporter::InternReadFile(
++pScene->mNumMeshes;
}
iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd);
}
aszShaders.reserve(iNumShaders);
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
Expand Down Expand Up @@ -405,7 +405,7 @@ void MDCImporter::InternReadFile(
pcFaceCur->mIndices[2] = iOutIndex + 0;
}

pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
pcSurface = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface + pcSurface->ulOffsetEnd);
}

// create a flat node graph with a root node and one child for each surface
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