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Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports: * mesh data with normals and uvs * lambert and phong materials * file textures * bones / skeletons * skinning Does not yet support: * animations * cameras * lights * embedded textures
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/* | ||
Open Asset Import Library (assimp) | ||
---------------------------------------------------------------------- | ||
Copyright (c) 2006-2018, assimp team | ||
All rights reserved. | ||
Redistribution and use of this software in source and binary forms, | ||
with or without modification, are permitted provided that the | ||
following conditions are met: | ||
* Redistributions of source code must retain the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer. | ||
* Redistributions in binary form must reproduce the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer in the documentation and/or other | ||
materials provided with the distribution. | ||
* Neither the name of the assimp team, nor the names of its | ||
contributors may be used to endorse or promote products | ||
derived from this software without specific prior | ||
written permission of the assimp team. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
---------------------------------------------------------------------- | ||
*/ | ||
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/** @file FBXCommon.h | ||
* Some useful constants and enums for dealing with FBX files. | ||
*/ | ||
#ifndef AI_FBXCOMMON_H_INC | ||
#define AI_FBXCOMMON_H_INC | ||
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER | ||
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namespace FBX | ||
{ | ||
const std::string NULL_RECORD = { // 13 null bytes | ||
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' | ||
}; // who knows why | ||
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings | ||
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import | ||
const int64_t SECOND = 46186158000; // FBX's kTime unit | ||
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// rotation order. We'll probably use EulerXYZ for everything | ||
enum RotOrder { | ||
RotOrder_EulerXYZ = 0, | ||
RotOrder_EulerXZY, | ||
RotOrder_EulerYZX, | ||
RotOrder_EulerYXZ, | ||
RotOrder_EulerZXY, | ||
RotOrder_EulerZYX, | ||
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RotOrder_SphericXYZ, | ||
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RotOrder_MAX // end-of-enum sentinel | ||
}; | ||
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// transformation inheritance method. Most of the time RSrs | ||
enum TransformInheritance { | ||
TransformInheritance_RrSs = 0, | ||
TransformInheritance_RSrs, | ||
TransformInheritance_Rrs, | ||
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TransformInheritance_MAX // end-of-enum sentinel | ||
}; | ||
} | ||
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#endif // ASSIMP_BUILD_NO_FBX_EXPORTER | ||
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#endif // AI_FBXCOMMON_H_INC |
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