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Merge pull request assimp#3722 from bekraft/bekraft/3ds-export-fix
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Fixing CHUNK_TRMATRIX translation sub chunk
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kimkulling authored Mar 27, 2021
2 parents d1ef28f + 348c348 commit b7df376
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions code/AssetLib/3DS/3DSExporter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@ void Discreet3DSExporter::WriteMeshes() {
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D &v = trafo * mesh.mVertices[i];
const aiVector3D &v = mesh.mVertices[i];
writer.PutF4(v.x);
writer.PutF4(v.y);
writer.PutF4(v.z);
Expand Down Expand Up @@ -506,11 +506,16 @@ void Discreet3DSExporter::WriteMeshes() {
// Transformation matrix by which the mesh vertices have been pre-transformed with.
{
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) {
// Store rotation 3x3 matrix row wise
for (unsigned int r = 0; r < 3; ++r) {
for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]);
}
}
// Store translation sub vector column wise
for (unsigned int r = 0; r < 3; ++r) {
writer.PutF4(trafo[r][3]);
}
}
}
}
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