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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<CodeBlocks_project_file> | ||
<FileVersion major="1" minor="6" /> | ||
<Project> | ||
<Option title="kanji" /> | ||
<Option pch_mode="2" /> | ||
<Option compiler="gcc" /> | ||
<Build> | ||
<Target title="Debug"> | ||
<Option output="bin/Debug/kanji" prefix_auto="1" extension_auto="1" /> | ||
<Option working_dir="D:/Programs/glfw-2.7.bin.WIN32/bin" /> | ||
<Option object_output="obj/Debug/" /> | ||
<Option type="1" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-g" /> | ||
</Compiler> | ||
</Target> | ||
<Target title="Release"> | ||
<Option output="bin/Release/kanji" prefix_auto="1" extension_auto="1" /> | ||
<Option working_dir="D:/Programs/glfw-2.7.bin.WIN32/bin" /> | ||
<Option object_output="obj/Release/" /> | ||
<Option type="0" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-O2" /> | ||
</Compiler> | ||
<Linker> | ||
<Add option="-s" /> | ||
</Linker> | ||
</Target> | ||
</Build> | ||
<Compiler> | ||
<Add option="-Wall" /> | ||
<Add directory="D:/Programs/glfw-2.7.bin.WIN32/include" /> | ||
</Compiler> | ||
<Linker> | ||
<Add library="glfw" /> | ||
<Add library="opengl32" /> | ||
<Add library="glu32" /> | ||
<Add library="gdi32" /> | ||
<Add directory="D:/Programs/glfw-2.7.bin.WIN32/lib" /> | ||
</Linker> | ||
<Unit filename="main.cpp" /> | ||
<Extensions> | ||
<code_completion /> | ||
<envvars /> | ||
<debugger /> | ||
<lib_finder disable_auto="1" /> | ||
</Extensions> | ||
</Project> | ||
</CodeBlocks_project_file> |
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# depslib dependency file v1.0 | ||
1447670124 source:d:\uni\okg\uprajneniq\kanji\main.cpp | ||
<GL/glfw.h> | ||
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1447674426 d:\programs\glfw-2.7.bin.win32\include\gl\glfw.h | ||
<OpenGL/gl.h> | ||
<OpenGL/glu.h> | ||
<GL/gl.h> | ||
<GL/glu.h> | ||
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1447929786 source:d:\okg\okg\uprajneniq\kanji\main.cpp | ||
<GL/glfw.h> | ||
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1447946549 source:d:\okg\uprajneniq\kanji\main.cpp | ||
<GL/glfw.h> | ||
<iostream> | ||
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<CodeBlocks_layout_file> | ||
<ActiveTarget name="Debug" /> | ||
<File name="main.cpp" open="1" top="1" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="2221" topLine="54" /> | ||
</Cursor> | ||
<Folding> | ||
<Collapse line="70" /> | ||
</Folding> | ||
</File> | ||
</CodeBlocks_layout_file> |
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#include <GL/glfw.h> | ||
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#include <iostream> | ||
using namespace std; | ||
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const float originalBrush = 0.4, | ||
brush = originalBrush/2, | ||
depth = 5*originalBrush; | ||
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void drawHorizontal(float x, float y, float z, float length) | ||
{ | ||
length *= brush; | ||
//glColor3ub(0, 255, 0); //top | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, +1.0, 0.0); | ||
glVertex3f(x-length, y+depth, z+brush); | ||
glVertex3f(x+length, y+depth, z+brush); | ||
glVertex3f(x+length, y+depth, z-brush); | ||
glVertex3f(x-length, y+depth, z-brush); | ||
glEnd(); | ||
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//glColor3ub(0, 255, 0); //bottom | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, -1.0, 0.0); | ||
glVertex3f(x-length, y-depth, z+brush); | ||
glVertex3f(x+length, y-depth, z+brush); | ||
glVertex3f(x+length, y-depth, z-brush); | ||
glVertex3f(x-length, y-depth, z-brush); | ||
glEnd(); | ||
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//glColor3ub(0, 0, 255); //left | ||
glBegin(GL_POLYGON); | ||
glNormal3f(-1.0, 0.0, 0.0); | ||
glVertex3f(x-length, y+depth, z+brush); | ||
glVertex3f(x-length, y-depth, z+brush); | ||
glVertex3f(x-length, y-depth, z-brush); | ||
glVertex3f(x-length, y+depth, z-brush); | ||
glEnd(); | ||
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//glColor3ub(255, 255, 0); //right | ||
glBegin(GL_POLYGON); | ||
glNormal3f(+1.0, 0.0, 0.0); | ||
glVertex3f(x+length, y+depth, z+brush); | ||
glVertex3f(x+length, y-depth, z+brush); | ||
glVertex3f(x+length, y-depth, z-brush); | ||
glVertex3f(x+length, y+depth, z-brush); | ||
glEnd(); | ||
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//glColor3ub(255, 0, 255); //front | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, 0.0, +1.0); | ||
glVertex3f(x-length, y+depth, z+brush); | ||
glVertex3f(x+length, y+depth, z+brush); | ||
glVertex3f(x+length, y-depth, z+brush); | ||
glVertex3f(x-length, y-depth, z+brush); | ||
glEnd(); | ||
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//glColor3ub(0, 255, 255); //back | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, 0.0, -1.0); | ||
glVertex3f(x-length, y+depth, z-brush); | ||
glVertex3f(x+length, y+depth, z-brush); | ||
glVertex3f(x+length, y-depth, z-brush); | ||
glVertex3f(x-length, y-depth, z-brush); | ||
glEnd(); | ||
} | ||
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void drawVertical(float x, float y, float z, float length) | ||
{ | ||
length *= brush; | ||
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//glColor3ub(255, 0, 0); //top | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, +1.0, 0.0); | ||
glVertex3f(x-brush, y+depth, z+length); | ||
glVertex3f(x+brush, y+depth, z+length); | ||
glVertex3f(x+brush, y+depth, z-length); | ||
glVertex3f(x-brush, y+depth, z-length); | ||
glEnd(); | ||
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//glColor3ub(0, 255, 0); //bottom | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, -1.0, 0.0); | ||
glVertex3f(x-brush, y-depth, z+length); | ||
glVertex3f(x+brush, y-depth, z+length); | ||
glVertex3f(x+brush, y-depth, z-length); | ||
glVertex3f(x-brush, y-depth, z-length); | ||
glEnd(); | ||
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//glColor3ub(0, 0, 255); //left | ||
glBegin(GL_POLYGON); | ||
glNormal3f(-1.0, 0.0, 0.0); | ||
glVertex3f(x-brush, y+depth, z+length); | ||
glVertex3f(x-brush, y-depth, z+length); | ||
glVertex3f(x-brush, y-depth, z-length); | ||
glVertex3f(x-brush, y+depth, z-length); | ||
glEnd(); | ||
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//glColor3ub(255, 255, 0); //right | ||
glBegin(GL_POLYGON); | ||
glNormal3f(+1.0, 0.0, 0.0); | ||
glVertex3f(x+brush, y+depth, z+length); | ||
glVertex3f(x+brush, y-depth, z+length); | ||
glVertex3f(x+brush, y-depth, z-length); | ||
glVertex3f(x+brush, y+depth, z-length); | ||
glEnd(); | ||
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//glColor3ub(255, 0, 255); //front | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, 0.0, +1.0); | ||
glVertex3f(x-brush, y+depth, z+length); | ||
glVertex3f(x+brush, y+depth, z+length); | ||
glVertex3f(x+brush, y-depth, z+length); | ||
glVertex3f(x-brush, y-depth, z+length); | ||
glEnd(); | ||
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//glColor3ub(0, 255, 255); //back | ||
glBegin(GL_POLYGON); | ||
glNormal3f(0.0, 0.0, -1.0); | ||
glVertex3f(x-brush, y+depth, z-length); | ||
glVertex3f(x+brush, y+depth, z-length); | ||
glVertex3f(x+brush, y-depth, z-length); | ||
glVertex3f(x-brush, y-depth, z-length); | ||
glEnd(); | ||
} | ||
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void drawLeftPart(float x, float y, float z) | ||
{ | ||
drawVertical( x - 2.3*originalBrush + brush, y, z, 7.2); | ||
drawHorizontal(x, y, z + 3.6*originalBrush - brush, 2.6); | ||
drawVertical( x + 2.3*originalBrush - brush, y, z+0.6*originalBrush, 6.0); | ||
drawHorizontal(x, y, z + 1.2*originalBrush - brush, 2.6); | ||
drawHorizontal(x, y, z - 2.4*originalBrush + brush, 2.6); | ||
} | ||
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void drawRightPart(float x, float y, float z) | ||
{ | ||
drawVertical( x - 2.85*originalBrush + brush, y, z + 0.35*originalBrush, 5.6); | ||
drawHorizontal(x, y, z + 3.15*originalBrush - brush, 3.7); | ||
drawVertical( x + 2.85*originalBrush - brush, y, z, 6.3); | ||
drawHorizontal(x, y, z + 0.85*originalBrush - brush, 3.7); | ||
drawHorizontal(x, y, z - 2.45*originalBrush + brush, 3.7); | ||
} | ||
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void drawBottomPart(float x, float y, float z) | ||
{ | ||
drawVertical( x - 4*originalBrush - brush, y, z, 2); | ||
drawHorizontal(x, y, z + 1*originalBrush + brush, 10); | ||
drawVertical( x + 4*originalBrush + brush, y, z, 2); | ||
drawVertical( x - 1*originalBrush - brush, y, z, 2); | ||
drawVertical( x + 1*originalBrush + brush, y, z, 2); | ||
drawHorizontal(x, y, z - 1*originalBrush - brush, 13); | ||
} | ||
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void init() | ||
{ | ||
int width, height; | ||
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glfwInit(); | ||
if( !glfwOpenWindow( 640, 480, 0, 0, 0, 0, 8, 0, GLFW_WINDOW ) ) return; | ||
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glfwGetWindowSize( &width, &height ); | ||
height = height > 0 ? height : 1; | ||
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glViewport( 0, 0, width, height ); | ||
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); | ||
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glMatrixMode( GL_PROJECTION ); | ||
glLoadIdentity(); | ||
gluPerspective( 65.0f, (GLfloat)width/(GLfloat)height, 1.0f, 100.0f ); | ||
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glMatrixMode( GL_MODELVIEW ); | ||
glLoadIdentity(); | ||
gluLookAt(0.0f, -10.0f, 0.0f, | ||
0.0f, 0.0f, 0.0f, | ||
0.0f, 0.0f, 1.0f ); | ||
} | ||
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int main() | ||
{ | ||
bool running = 1; | ||
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/* glfwInit(); | ||
if(!glfwOpenWindow(512, 512, 0, 0, 0, 0, 8, 0, GLFW_WINDOW)) | ||
{ | ||
glfwTerminate(); | ||
return 0; | ||
} | ||
*/ | ||
init(); | ||
glfwSetWindowTitle("Kanji"); | ||
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glEnable( GL_DEPTH_TEST ); | ||
glEnable( GL_LIGHTING ); | ||
glEnable( GL_COLOR_MATERIAL ); | ||
glEnable( GL_LIGHT0 ); | ||
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while(running) | ||
{ | ||
glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT); | ||
glRotatef( 0.005, 0.4, -0.2, 0.7); | ||
glRotatef( 0.04, 0.6, -0.2, 0.7); | ||
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drawLeftPart(-3.4*originalBrush, 0 , 1.5*originalBrush); | ||
drawRightPart(3.5*originalBrush,0,2.5*originalBrush); | ||
drawBottomPart(0,0,-5*originalBrush); | ||
glfwSwapBuffers(); | ||
running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED); | ||
} | ||
glfwTerminate(); | ||
return 0; | ||
} |
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