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Releases: sw5e-foundry/sw5e

3.2.1.2.9.0

10 Jul 21:13
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3.2.1.2.9.0 Pre-release
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What's Changed

Full Changelog: 2.4.1.2.8.0...3.2.1.2.9.0

2.4.1.2.8.0

03 Jan 16:57
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Merge branch 'develop'

2.4.0.2.7.0

30 Nov 16:52
cdc9453
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This is a stable release for foundry v10 and v11.

Added

  • (Dis)advantage flags on saves against specific damage types.

Changes

  • Updated core to match dnd5e 2.4.0.
  • Resource Consumption dialog when casting a power now hides # of slots you have 1000 of.
  • Resource Consumption dialog when casting a power now displays a warning if you don't have enough power points.
  • Resource Consumption dialog when casting a power now has a toggle on wheter to spend power points.
  • Casting a power no longer spends 'slots' you have 1000 of.

Fixed

  • SW5E specific (dis)advantage flags should now work properly with midi-qol.
  • Fixed Old NPC sheet not working on actors with damage resistance bypasses.

2.3.1.2.6.5

15 Nov 22:45
1e6849f
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This is a stable release for foundry v10 and v11.

Added

  • Weapon classes (carbine, polearm, sidearm...).
  • Compendium Browser 'Classification' tab.
  • Mastery, High Mastery, and Grand Mastery proficiency will now set the default roll mode and add the additional rolls when appropriate.
  • Character flags dangerSense, halflingLucky, sonicSensitivity, twoLivered.
  • Various advantage and disadvantage character flags, similar to midi-qol. For a full list type CONFIG.SW5E.midiFlags in the console.
  • When the system grants (dis)advantage on a roll, a tooltip will mention where it is coming from.
  • Active Effects on most class features.

Changes

  • Art updates.
  • Compendium updates.
  • All feats should now have proper active effects. (Thanks to Florenc#5173)
  • All species should now have their ability score improvements granted by advancements instead of active effects.
  • Character flags that grant advantage on saving throws against force/tech powers should now work.
  • Free Power renamed to Ignores Powers Known.

Fixed

  • Rolling power die in Starship Sheet should once again work.
  • Errors about reading JSON during migration.
  • When making a roll with Advantage or Disadvantage as the default, the button should now have the proper color.

Removed

  • The following character flags, which had no effect: agressive, amphibious, armorIntegration, businessSavy, canibalize, crudeWeaponSpecialist, defiant, detailOriented, enthrallingPheromones, foreignBiology, furyOfTheSmall, grovelCowerAndBeg, heatAdaptation, inscrutable, keenSenses, longLimbed, maintanenceMode, maskOfTheWild, multipleHearts, naturallyStealthy, nimbleAgility, nibleEscape, nimbleness, precognition, programmer, rapidReconstruction, rapidlyRegenerative, regenerative, savageAttacks, shapechanger, strongLegged, sunlightSensitivity, tinker, toughness, trance, unarmedCombatant, unsettlingVisage.

2.3.1.2.6.4

16 Oct 12:46
9a06aa0
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This is a stable release for foundry v11.

Changes

  • Art Updates.

Fixed

  • Old NPCs armor class will be properly migrated.
  • Class overview journal should once again work.
  • Clothing equipment should now have the proper artwork.
  • Website Importer should once again work.
  • Currency should no longer be reset after any update.
  • JournalEntry migration should once again work.

2.3.1.2.6.3

04 Oct 09:59
26e64c1
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This is a stable release for foundry v11.
This release includes a few changes that were missed in the 2.3.1.2.6.2 stable release.

Added

  • #748 'Powercasting Checkbox- "Does not count against powers known"'.
  • Compendium Folders.
  • Bolstering and Surging properties on equipped focuses now properly add force/tech points.
  • Compendium Browser 'Powers', 'Maneuvers', and 'Features' tabs.

Changes

  • Split the 'Favorites and Notes' subtab of the 'Core' tab.
  • Notes have been merged into a single note, with proper editor support.
  • Updated Compendium Browser to match pf2e 2.4.4.

Fixed

  • Force/Tech/Superiority points bonuses should now accept non-numeric values, like @abilities.cha.mod.
  • Skill bonuses on the NPC sheet should be properly aligned.
  • #737 'Powercasting Issues'.
  • Warning about migration issues related to NPC's CR.
  • Compendium browser 'Equipment' tab should now open again.
  • Species features no longer have 'None (Species name)' as their requirement.

2.3.1.2.6.2

30 Sep 01:26
9c8ed57
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2.3.1.2.6.2 Pre-release
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Merge pull request #696 from sw5e-foundry/beta

Beta 2.1.5.2.4.8

2.3.1.2.6.1

01 Sep 20:28
9c8ed57
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2.3.1.2.6.1 Pre-release
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Merge pull request #696 from sw5e-foundry/beta

Beta 2.1.5.2.4.8

2.2.2.2.5.0

04 Aug 13:13
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2.2.2.2.5.0 Pre-release
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Merge pull request #696 from sw5e-foundry/beta

Beta 2.1.5.2.4.8

2.1.5.2.4.8

25 Jul 16:50
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🔧 Fixes

  • Proper functioning of Icon Backdrops on Linux.
  • Restored ability to correctly remove deployed actors.
  • Backpacks with no rarity will no longer display '&Nbsp;'.
  • Website character importer will now assign the correct abilities for each skill.
  • Correct functioning of website character importer with proficiencies, such as treating all martial vibroweapons with the finesse property as all martial vibroweapons.
  • Module Art Config button should now operate as expected.
  • Resolved data model issues during starship creation.
  • Species characteristics should now be editable again.

🔄 Changes

  • Compendium Updates.
  • The deployment features compendium has been updated to match the website (Credits to @greycouncil).