Releases: sw5e-foundry/sw5e
Releases · sw5e-foundry/sw5e
3.2.1.2.9.0
What's Changed
- Bump @babel/traverse from 7.21.5 to 7.23.2 by @dependabot in #776
Full Changelog: 2.4.1.2.8.0...3.2.1.2.9.0
2.4.1.2.8.0
Merge branch 'develop'
2.4.0.2.7.0
This is a stable release for foundry v10 and v11.
Added
- (Dis)advantage flags on saves against specific damage types.
Changes
- Updated core to match dnd5e 2.4.0.
- Resource Consumption dialog when casting a power now hides # of slots you have 1000 of.
- Resource Consumption dialog when casting a power now displays a warning if you don't have enough power points.
- Resource Consumption dialog when casting a power now has a toggle on wheter to spend power points.
- Casting a power no longer spends 'slots' you have 1000 of.
Fixed
- SW5E specific (dis)advantage flags should now work properly with midi-qol.
- Fixed Old NPC sheet not working on actors with damage resistance bypasses.
2.3.1.2.6.5
This is a stable release for foundry v10 and v11.
Added
- Weapon classes (
carbine
,polearm
,sidearm
...). - Compendium Browser 'Classification' tab.
- Mastery, High Mastery, and Grand Mastery proficiency will now set the default roll mode and add the additional rolls when appropriate.
- Character flags
dangerSense
,halflingLucky
,sonicSensitivity
,twoLivered
. - Various advantage and disadvantage character flags, similar to midi-qol. For a full list type
CONFIG.SW5E.midiFlags
in the console. - When the system grants (dis)advantage on a roll, a tooltip will mention where it is coming from.
- Active Effects on most class features.
Changes
- Art updates.
- Compendium updates.
- All feats should now have proper active effects. (Thanks to
Florenc#5173
) - All species should now have their ability score improvements granted by advancements instead of active effects.
- Character flags that grant advantage on saving throws against force/tech powers should now work.
Free Power
renamed toIgnores Powers Known
.
Fixed
- Rolling power die in Starship Sheet should once again work.
- Errors about reading JSON during migration.
- When making a roll with
Advantage
orDisadvantage
as the default, the button should now have the proper color.
Removed
- The following character flags, which had no effect:
agressive
,amphibious
,armorIntegration
,businessSavy
,canibalize
,crudeWeaponSpecialist
,defiant
,detailOriented
,enthrallingPheromones
,foreignBiology
,furyOfTheSmall
,grovelCowerAndBeg
,heatAdaptation
,inscrutable
,keenSenses
,longLimbed
,maintanenceMode
,maskOfTheWild
,multipleHearts
,naturallyStealthy
,nimbleAgility
,nibleEscape
,nimbleness
,precognition
,programmer
,rapidReconstruction
,rapidlyRegenerative
,regenerative
,savageAttacks
,shapechanger
,strongLegged
,sunlightSensitivity
,tinker
,toughness
,trance
,unarmedCombatant
,unsettlingVisage
.
2.3.1.2.6.4
This is a stable release for foundry v11.
Changes
- Art Updates.
Fixed
- Old NPCs armor class will be properly migrated.
- Class overview journal should once again work.
- Clothing equipment should now have the proper artwork.
- Website Importer should once again work.
- Currency should no longer be reset after any update.
- JournalEntry migration should once again work.
2.3.1.2.6.3
This is a stable release for foundry v11.
This release includes a few changes that were missed in the 2.3.1.2.6.2
stable release.
Added
- #748 'Powercasting Checkbox- "Does not count against powers known"'.
- Compendium Folders.
- Bolstering and Surging properties on equipped focuses now properly add force/tech points.
- Compendium Browser 'Powers', 'Maneuvers', and 'Features' tabs.
Changes
- Split the 'Favorites and Notes' subtab of the 'Core' tab.
- Notes have been merged into a single note, with proper editor support.
- Updated Compendium Browser to match pf2e 2.4.4.
Fixed
- Force/Tech/Superiority points bonuses should now accept non-numeric values, like
@abilities.cha.mod
. - Skill bonuses on the NPC sheet should be properly aligned.
- #737 'Powercasting Issues'.
- Warning about migration issues related to NPC's CR.
- Compendium browser 'Equipment' tab should now open again.
- Species features no longer have 'None (Species name)' as their requirement.
2.3.1.2.6.2
Merge pull request #696 from sw5e-foundry/beta Beta 2.1.5.2.4.8
2.3.1.2.6.1
Merge pull request #696 from sw5e-foundry/beta Beta 2.1.5.2.4.8
2.2.2.2.5.0
Merge pull request #696 from sw5e-foundry/beta Beta 2.1.5.2.4.8
2.1.5.2.4.8
🔧 Fixes
- Proper functioning of Icon Backdrops on Linux.
- Restored ability to correctly remove deployed actors.
- Backpacks with no rarity will no longer display '&Nbsp;'.
- Website character importer will now assign the correct abilities for each skill.
- Correct functioning of website character importer with proficiencies, such as treating all martial vibroweapons with the finesse property as all martial vibroweapons.
- Module Art Config button should now operate as expected.
- Resolved data model issues during starship creation.
- Species characteristics should now be editable again.
🔄 Changes
- Compendium Updates.
- The deployment features compendium has been updated to match the website (Credits to @greycouncil).