Gothic Free Aim v1.1.0
v1.1.0 - 2018-12-09
- Add INI setting for reticle size in pixels to better account for high resolutions, see wiki
- Add INI setting for also displaying the focus when not aiming, see wiki
- Fix focus collection on loading when a weapon was drawn
- Fix crossbow aiming animation (master stance) with low FPS (no longer interrupted)
- Implement timed fade-out of projectiles in Gothic 1 as found in Gothic 2
- Simplify initialization by setting debug visualization (Draw3D) to optional
- Remove all dependencies on PermMem (View, FrameFunctions) and Interface (Print_S)
- Remove all entries in SCRPTSAVE.SAV
- Determine reticle textures by spell ID by default, removing the need for separate G1/G2 files
- Fix override of memory protection when initialization spells only
For a complete change log, click here.
Updating your files from v1.0.1 to v1.1.0
With a prior installation of GFA v1.0.1, you only need to replace the scripts-directory GFA/_intern
and the source files GFA_G1.src
and GFA_G2.src
, as well as incorporate these changes from GFA/config/
and you are ready to go.
- criticalHit.d
- reticle.d
- reticleBySpellID_G1.d (deleted)
- reticleBySpellID_G2.d (deleted)
- settings.d
Attached files
- Source code includes all script and animation files of this release
- GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code
See the wiki for installation instructions.