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reassess
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#Part 1 : Imbalances
Superior minor pieces
Pwan Structure
Space
Material
Control of key files
Control of a hole weak squares
Lead in development
Intitative
King safety
Static vs Dynamic
An imbalance is any significat difernec in the two respective positions
For scuess you must base your moves and plans on imbalances
Imbalances show the way, the doorway to planning
Ibalnce Conciousness, a state where the use of imbalances becoem s natura and often unconcious
Imbalances alone can lead you to a plan
The intiative - manifistation of the pscychological battle - intitative - Pushing Your Own Agenda
Armagedon Discourse - basic thinking stage - look for traps, threats, and tactical themes
-work on Armagedon Dicourse, get rid of Blunders!
#Part 2 : Minor Pieces
Knights - Psychopaths of the Chessboard
Minor pieces are an inbalance unto themselves
Knights are best blockaders of enemy pawns
Knights are short range fighters (bishob advantage)
Knightst jump
Knights can attack and defend both color squares
Knights are good in closed postions, can't be blocked by pawns
Knights are get better moving up the board
2nd rank defensive piece, inferior to healthy bishob
3rd rank, central influence good attacking piece
4th strong defensive and offensive duties
5th strong offensive, usually superior to bishob
6th Mighty octupus knight
7th and 8th deminishing returns, should be perfomring tactical maneuvar
If you see a good square for your knight do what you gotta do to get it there
Make sure your knight is working for you
Does it have a future on it's current square?
Is it working with other pieces toward fulfillment of a unified plan?
If no then get it someplace better.