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Thrust vector are not correctly drawn #5

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6 changes: 3 additions & 3 deletions src/Drawing/Visualizer_GLUT.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -486,9 +486,9 @@ void Visualizer_GLUT::VisualizeQuadCopter(shared_ptr<QuadDynamics> quad)
if (showPropCommands)
{
V3D pos = quad->Position();
V3D fl = quad->GetArmLength() / sqrtf(2) * quad->Attitude().Rotate_BtoI(V3F(1, 1, 0));
V3D fr = quad->GetArmLength() / sqrtf(2) * quad->Attitude().Rotate_BtoI(V3F(1, -1, 0));
V3D down = fl.cross(fr).norm();
V3D fr = quad->GetArmLength() / sqrtf(2) * quad->Attitude().Rotate_BtoI(V3F(1, 1, 0));
V3D fl = quad->GetArmLength() / sqrtf(2) * quad->Attitude().Rotate_BtoI(V3F(1, -1, 0));
V3D down = fr.cross(fl).norm();
const float maxThrust = 4.5f;

VehicleCommand cmd = quad->GetCommands();
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