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Implemented ping-pong blur demo
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vcoda committed Oct 5, 2020
1 parent f92262f commit f7f1b85
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14 changes: 14 additions & 0 deletions aggregated-graphics-samples.sln
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Expand Up @@ -139,6 +139,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blur-gaussian", "blur-gauss
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Global
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Expand Down Expand Up @@ -315,6 +321,14 @@ Global
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146 changes: 146 additions & 0 deletions blur-ping-pong/blur-ping-pong.cpp
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#include "graphicsApp.h"

class PingPongBlur : public GraphicsApp
{
static constexpr uint32_t numPasses = 32;

struct Constants
{
VkBool32 ping;
};

struct Pass
{
std::shared_ptr<magma::aux::ColorFramebuffer> framebuffer;
std::shared_ptr<magma::DescriptorSet> set;
std::shared_ptr<magma::GraphicsPipeline> pipeline;
} ping, pong;

std::shared_ptr<magma::GraphicsPipeline> checkerboardPipeline;

bool blurImage = true;

public:
explicit PingPongBlur(const AppEntry& entry):
GraphicsApp(entry, TEXT("Ping-pong blur"), 1280, 32 * 22, false)
{
createPingPongPasses();
setupGraphicsPipelines();
renderScene(FrontBuffer);
renderScene(BackBuffer);
}

virtual void render(uint32_t bufferIndex) override
{
queue->submit(commandBuffers[bufferIndex],
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
presentFinished, // Wait for swapchain
renderFinished,
waitFences[bufferIndex]);
}

virtual void onKeyDown(char key, int repeat, uint32_t flags) override
{
switch (key)
{
case AppKey::Space:
blurImage = !blurImage;
renderScene(FrontBuffer);
renderScene(BackBuffer);
break;
}
VulkanApp::onKeyDown(key, repeat, flags);
}

Pass createPass(std::shared_ptr<magma::DescriptorSetLayout> layout, bool ping)
{
Pass pass;
pass.framebuffer = std::make_shared<magma::aux::ColorFramebuffer>(device,
VK_FORMAT_R8G8B8A8_UNORM, msaaFramebuffer->getExtent(), false);
pass.set = descriptorPool->allocateDescriptorSet(layout);
const Constants constant = {MAGMA_BOOLEAN(ping)};
const magma::SpecializationEntry entry(0, &Constants::ping);
auto specialization = std::make_shared<magma::Specialization>(constant, entry);
pass.pipeline = createFullscreenPipeline("quad.o", "bilerp.o", std::move(specialization), std::move(layout), pass.framebuffer);
return pass;
}

void createPingPongPasses()
{
auto layout = std::make_shared<magma::DescriptorSetLayout>(device,
magma::bindings::VertexFragmentStageBinding(0, magma::descriptors::CombinedImageSampler(1)));
ping = createPass(layout, true);
pong = createPass(layout, false);
ping.set->update(0, pong.framebuffer->getColorView(), bilinearRepeat); // Use hardware bilinear filtering
pong.set->update(0, ping.framebuffer->getColorView(), bilinearRepeat); // Use hardware bilinear filtering
}

void setupGraphicsPipelines()
{
checkerboardPipeline = createFullscreenPipeline("quad.o", "checkerboard.o", nullptr, nullptr, pong.framebuffer);
bltRect = std::make_unique<magma::aux::BlitRectangle>(renderPass);
}

void renderScene(uint32_t bufferIndex)
{
std::shared_ptr<magma::CommandBuffer> cmdBuffer = commandBuffers[bufferIndex];
cmdBuffer->begin();
{
if (!blurImage)
checkerboardPass(cmdBuffer, bufferIndex);
else
{
if (FrontBuffer == bufferIndex)
{ // Draw once
checkerboardPass(cmdBuffer, bufferIndex);
blurPass(cmdBuffer);
}
blitPass(cmdBuffer, bufferIndex);
}
}
cmdBuffer->end();
}

void checkerboardPass(std::shared_ptr<magma::CommandBuffer> cmdBuffer, uint32_t bufferIndex)
{
if (blurImage)
cmdBuffer->beginRenderPass(pong.framebuffer->getRenderPass(), pong.framebuffer->getFramebuffer());
else // Draw to swapchain
cmdBuffer->beginRenderPass(renderPass, framebuffers[bufferIndex]);
{
cmdBuffer->bindPipeline(checkerboardPipeline);
cmdBuffer->draw(4, 0);
}
cmdBuffer->endRenderPass();
}

void blurPass(std::shared_ptr<magma::CommandBuffer> cmdBuffer)
{
for (uint32_t i = 0; i < numPasses; ++i)
{
const Pass& pass = i % 2 ? pong : ping;
cmdBuffer->beginRenderPass(pass.framebuffer->getRenderPass(), pass.framebuffer->getFramebuffer());
{
cmdBuffer->bindPipeline(pass.pipeline);
cmdBuffer->bindDescriptorSet(pass.pipeline, pass.set);
cmdBuffer->draw(4, 0);
}
cmdBuffer->endRenderPass();
}
}

void blitPass(std::shared_ptr<magma::CommandBuffer> cmdBuffer, uint32_t bufferIndex)
{
cmdBuffer->beginRenderPass(renderPass, framebuffers[bufferIndex]);
{
const VkRect2D rc{0, 0, width, height};
bltRect->blit(cmdBuffer, pong.framebuffer->getColorView(), VK_FILTER_NEAREST, rc);
}
cmdBuffer->endRenderPass();
}
};

std::unique_ptr<IApplication> appFactory(const AppEntry& entry)
{
return std::unique_ptr<PingPongBlur>(new PingPongBlur(entry));
}
184 changes: 184 additions & 0 deletions blur-ping-pong/blur-ping-pong.vcxproj
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33 changes: 33 additions & 0 deletions blur-ping-pong/blur-ping-pong.vcxproj.filters
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