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Update README.md
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vfyjxf authored Aug 7, 2021
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Expand Up @@ -9,21 +9,31 @@ By default, AE2 forces the player to either have the necessary items for a recip

This mod removes that functionality and allows the player to use NEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.

And it will automatically switch the mode of PatternTerminal.

## Features

- Automatically switch the mode of PatternTerminal
- If an item is a probability output, then nee will not transfer it.
- Combine like stacks in processing patterns

## Compatible Modslist as followed:

- [ ] AppliedEnergistics2(Won't support it because AE2 doesn't register OverlayHandler)
- [x] Vanilla
- [x] GregTech
- [x] IndustrialCraft2
- [x] Avaritia

- [x] EnderIO
- [x] Forestry(Doesn't support Fermenter and Still,because they don't have an item output)

If you want other Mod support,see [RecipeProcessor](./src/main/java/com/github/vfyjxf/nee/processor/RecipeProcessor.java) and [Mod support](https://github.com/vfyjxf/NotEnoughEnergistics/issues/1)

## TODO

- Add item blackList ,if item in the blacklist, it will not be transferred.
- Add item priority list, if item in tne priority list, it will be transferred first.
- Combine like stacks in processing patterns.
- Add item priority list, if item in tne priority list, it will be transferred first

~~Combine like stacks in processing patterns.~~

## Credits
Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)
Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)

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