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add device orientation template three.js
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[Jaanga]( http://jaanga.github.io// ) » [Cookbook]( http://jaanga.github.io/cookbook-threejs/ ) » | ||
Templates | ||
Three.js Templates Read Me | ||
=== | ||
<span style=display:none; >[View as web page]( http://jaanga.github.io/libs "View file as a web page." ) </span> | ||
<input type=button value='View file as source code on GitHub' onclick=window.location.href='https://github.com/jaanga/libs/tree/gh-pages'; /> | ||
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[template-threejs-device-orientation-r1.html]( template-threejs-device-orientation-r1.html ) | ||
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cookbook-threejs/templates/template-threejs-device-orientation-r1.html
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<!doctype html> | ||
<html lang=en > | ||
<head> | ||
<title>template-threejs-device-orientation-r1</title> | ||
<meta charset=utf-8 /> | ||
<meta name=viewport content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0' /> | ||
</head> | ||
<body> | ||
<script src=http://mrdoob.github.io/three.js/build/three.min.js ></script> | ||
<script src=http://mrdoob.github.io/three.js/examples/js/controls/OrbitControls.js ></script> | ||
<script src=http://mrdoob.github.io/three.js/examples/js/libs/stats.min.js ></script> | ||
<script> | ||
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var css, menu, stats, renderer, scene, camera, controls; | ||
var geometry, material, mesh; | ||
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init(); | ||
animate(); | ||
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function init() { | ||
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css = document.head.appendChild( document.createElement( 'style' ) ); | ||
css.innerHTML ='body { font: 600 12pt monospace; margin: 0; overflow: hidden; }' + | ||
'#i {text-decoration: none; }' + | ||
''; | ||
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menu = document.body.appendChild( document.createElement( 'div' ) ); | ||
menu.style.cssText = 'margin: 0 20px; position: absolute; '; | ||
menu.innerHTML = '<h2 style=margin:0; ><a href="" >' + document.title + '</a> ' + | ||
'<a id=i href=http://jaanga.github.io/ >ⓘ</a></h2>' + | ||
'<div id=info ></div>' + | ||
''; | ||
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stats = new Stats(); | ||
stats.domElement.style.cssText = 'position: absolute; right: 0; top: 0; z-index: 100; '; | ||
document.body.appendChild( stats.domElement ); | ||
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renderer = new THREE.WebGLRenderer( { alpha: 1, antialias: true, clearColor: 0xffffff } ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
document.body.appendChild( renderer.domElement ); | ||
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); | ||
camera.position.set( 100, 100, 100 ); | ||
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controls = new THREE.OrbitControls( camera, renderer.domElement ); | ||
controls.maxDistance = 800; | ||
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scene = new THREE.Scene(); | ||
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window.addEventListener( 'resize', onWindowResize, false ); | ||
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// assets | ||
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var geometry = new THREE.SphereGeometry( 150, 16, 16); | ||
var material = new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture( '../../textures/skydome.jpg' ) }); | ||
var skysphere = new THREE.Mesh( geometry, material ); | ||
skysphere.scale.x = -1; | ||
scene.add( skysphere ); | ||
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geometry = new THREE.BoxGeometry( 100, 2, 100 ); | ||
material = new THREE.MeshNormalMaterial(); | ||
mesh = new THREE.Mesh( geometry, material ); | ||
mesh.position.set( 0, -10, 0 ); | ||
scene.add( mesh ); | ||
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mesh = new THREE.GridHelper( 50, 10 ); | ||
mesh.position.set( 0, -9, 0 ); | ||
scene.add( mesh ); | ||
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var axisHelper = new THREE.AxisHelper( 50 ); | ||
scene.add( axisHelper ); | ||
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addBoxesNoLights(); | ||
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} | ||
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function addBoxesNoLights() { | ||
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geometry = new THREE.BoxGeometry( 10, 10, 10 ); | ||
material = new THREE.MeshNormalMaterial( { opacity: 0.7, side: THREE.DoubleSide, transparent: true }); | ||
for (var i = 0; i < 50; i++) { | ||
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mesh = new THREE.Mesh( geometry, material ); | ||
mesh.position.set( 100 * Math.random() - 50, 100 * Math.random(), 100 * Math.random() - 50 ); | ||
mesh.rotation.set( 6.3 * Math.random(), 1.57 * Math.random(), 3.14 * Math.random() ); | ||
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scene.add( mesh ); | ||
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helper = new THREE.EdgesHelper( mesh ); | ||
helper.material.color.setRGB( 1, 0, 0 ); | ||
scene.add( helper ); | ||
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} | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
controls.update(); | ||
stats.update(); | ||
renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
</body> | ||
</html> |
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