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A quick implementation of A* pathfinding on a uniform cost grid, with a quick depth-first search maze generator. Released publicly for ludum dare entries (including mine, so I didn't have to write this in the 48 hours :P)

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A quick implementation of A* pathfinding on a uniform cost grid, with a quick depth-first search maze generator. Released publicly for ludum dare entries (including mine, so I didn't have to write this in the 48 hours :P)

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