Simple program which demonstrates interop of rendertargets between Direct3D10 and CUDA. The program uses RenderTarget positions with CUDA and generates a histogram with visualization. A Direct3D10 Capable device is required.
Graphics Interop, Texture
SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0
Windows
x86_64
cudaGraphicsUnmapResources, cudaMemcpy, cudaMalloc, cudaUnbindTexture, cudaGetErrorString, cudaGraphicsResourceGetMappedPointer, cudaGetLastError, cudaGraphicsMapResources, cudaGetDeviceCount, cudaGraphicsUnregisterResource, cudaGraphicsSubResourceGetMappedArray, cudaBindTextureToArray, cudaGetDeviceProperties
Download and install the CUDA Toolkit 12.5 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
*_vs<version>.sln - for Visual Studio <version>
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
Note: Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (Tools > Options...). Check DirectX Dependencies section for details."