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Generic scheme definition for wounded scheme config / prefetch lists …
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[helicopter]:default_weapon_params | ||
GroupControlSection = spawn_group | ||
$spawn = "vehicles\helicopter" | ||
$prefetch = 1 | ||
$spawn = "vehicles\helicopter" | ||
GroupControlSection = spawn_group | ||
ammo_class = ammo_12x76_zhekan_heli | ||
barrel_dir_tolerance = 2 | ||
broken_snd = vehicles\helicopter\helicopter_down | ||
bullet_speed = 900 | ||
cform = skeleton | ||
class = C_HLCP_S | ||
script_binding = bind.helicopter ; xrf change | ||
visual = dynamics\vehicles\mi24\veh_mi24_u_01.ogf | ||
wallmark_section = explosion_marks | ||
path_linear_acc_fw = 6 ; 8 ; 3 ; 5 ; 3.0 ; m/s ; �������� ��������� ��� ������� | ||
path_linear_acc_bk = 4 ; 2 ; 4 ; 0.5 ; 3 ; 3.5 ; 3 ; 8.0 ; m/s ; �������� ��������� ���������� | ||
flag_by_new_acc = 1 ; ���� �� ��������, ��� 0 - ��������� �� ����� �������������� ������������� ��� ����� ����� | ||
path_angular_sp_pitch = 0.35 ; 0.35 ; 0.65 ; 0.85 ; 0.45 ; �������� ��������� ������ ���� ��� �������� "velocity" | ||
path_angular_sp_pitch_0 = 0.2 ; �������� ��������� ������ ���� ��� �������� "0" | ||
path_angular_sp_heading = 0.75 ; 0.5 ; 0.75 ; ������� �������� ���� ��� �������� "velocity" | ||
path_angular_sp_heading_0 = 1 ; 0.9 ; ������� �������� ���� ��� �������� "0"m/s | ||
magic_angle = 0.3 | ||
model_angular_sp_bank = 0.5 ; 0.4 ; �������� �������� ������ �� ��� Z (��� ������ ������ ���������� �� ����� �������� � ������ ������� ��������) | ||
model_angular_sp_pitch = 0.1 ; �������� �������� ������ �� ��� X � ����������� �� ������� �������� �������� | ||
model_pitch_koef = 0.016 ; 0.012 ; 0.018 ; ���� ������� ������ �� ��� X � ����������� �� ������� �������� �������� | ||
model_bank_koef = 0.018 ; 0.02 ; ���� ������� ������ �� ��� Z � ����������� �� ������� �������� � ������� ��������� | ||
on_point_range_dist = 10.0 ; ��������� ���������� | ||
; default, can be redefined by script | ||
velocity = 30 ; 25 ; m/sec ��������, � ������� ������������� | ||
min_altitude = 15 ; 30 ; 15 20 ; 20.0 ; m min altitude in free state | ||
; attack_velocity = 15.0 ; 15 ; 10 ; m/sec ��������, � ������� ��������� ����� | ||
; altitude = 50 ; 20.0 ; m ������, �� ������� ������������� | ||
safe_altitude = 3.0 ; level_bound+5.0 | ||
use_rocket = true ; ������������ ������ ��� ����� | ||
use_mgun = true ; ������������ ������� ��� ����� | ||
use_aim_bullet = false ; ������������ �� ������ "�������" ���� | ||
min_mgun_attack_dist = 15 ; 30 ; 15.0 ; m ��� ���������� ��� ������� ����� ��� ������� | ||
max_mgun_attack_dist = 300 ; m ���� ���������� ��� ������� ����� ��� ������� | ||
min_rocket_attack_dist = 100.0 ; m ��� ���������� ��� ������� ����� ��� ������ | ||
max_rocket_attack_dist = 250 ; 150.0 ; m ���� ���������� ��� ������� ����� ��� ������ | ||
time_between_rocket_attack = 1250 ; 1500 ; msec �������� ����� �������� | ||
syncronize_rocket = false ; true ������� ������ ������ ��� �� ������� (���-����-���-����) | ||
fire_trail_length = 50 ; m | ||
use_fire_trail = true | ||
barrel_dir_tolerance = 2 ; degrees. ���������� ����, ����� �������, ��� ���� ���������� � ���� | ||
death_angular_vel = 0.1,6.0,0.2 ; ��� ������ � ������� ���� ������� �������� ������ | ||
death_lin_vel_koeff = 1 ; ��� ������ � ������� �������� ����������� ��� �������� �� ����� | ||
flame_start_health = 0.5 ; ������� ��������, ���� �������� ������� �������� ������ | ||
fire_time = 1.5 ; ����� �������, ���� ������ ���� - �������� ����������� | ||
no_fire_time = 0.3 ; ����� �������� ����� ���������, ���� ������ ���� - �������� ����������� | ||
; ------------------------- ��������� ��� ������������� ������ ����� | ||
flyby_attack_dist = 100 ; 70 | ||
search_attack_dist = 100 ; 70 ; 55 ; 80 | ||
search_velocity = 5 ; �������� (�/�) ����� ����� �� ����� � ������ ������ | ||
round_velocity = 10 ; �������� (�/�) ����� ����� � ������ ����� | ||
vis_time_quant = 200 ; �������� (� ��) ����� ���������� ��������� | ||
vis_threshold = 60 ; ����� ������� ��������� �����, ���� ����������� ������ �������� ������� | ||
vis_inc = 30 ; �� ������� ��������� ���������� ��������� ������� �� 1� | ||
vis_dec = 30 ; �� ������� ��������� ��������� ��������� ������� �� 1� | ||
forget_timeout = 60 ; � ������� ����� ������� (� ���) ������� ������ �����, ���� �� ����� ��� | ||
; ------------------------------------------------------------------ | ||
; light, particles etc | ||
light_range = 10.0 | ||
light_brightness = 5.0 | ||
light_color = 0.9,0.9,0.5 | ||
light_color_animmator = koster_00 | ||
smoke_particle = damage_fx\heli_burn ; �������� ��� ������� | ||
explode_particle = explosions\expl_mushroom_01 ; �������� ��� ������ | ||
explode_sound = weapons\heli_explosion ; ���� ������������ ������ | ||
; ------------------------------��� ��� �������� | ||
snd_shoot_rocket = weapons\heli_rocket_shoot ; ���� �������� ������� | ||
fire_dispersion_base = 5.0 ; 1.0 | ||
fire_dispersion_null = 1.0 ; 0.5 | ||
death_angular_vel = 0.1,6.0,0.2 | ||
death_lin_vel_koeff = 1 | ||
explode_particle = explosions\expl_mushroom_01 | ||
explode_sound = weapons\heli_explosion | ||
fire_dispersion_base = 5.0 | ||
fire_dispersion_null = 1.0 | ||
fire_distance = 500 | ||
fire_time = 1.5 | ||
fire_trace_width = 1.0 | ||
rpm = 1000 | ||
hit_power = 0.5 | ||
fire_trail_length = 50 | ||
flag_by_new_acc = 1 | ||
flame_particles = weapons\heli_weapon | ||
flame_start_health = 0.5 | ||
flyby_attack_dist = 100 | ||
forget_timeout = 60 | ||
hit_impulse = 20 | ||
fire_distance = 500 | ||
bullet_speed = 900 ; ��������� �������� ���� | ||
hit_power = 0.5 | ||
immunities_sect = sect_heli_immunities | ||
launch_speed = 60 | ||
light_brightness = 5.0 | ||
light_color = 0.9,0.8,0.4 | ||
light_color = 0.9,0.9,0.5 | ||
light_color_animmator = koster_00 | ||
light_range = 10.0 | ||
light_range = 5 | ||
light_time = 0.2 | ||
light_var_color = 0.05 | ||
light_var_range = 0.5 | ||
light_time = 0.2 | ||
ammo_class = ammo_12x76_zhekan_heli ; ammo_12x70_buck | ||
flame_particles = weapons\heli_weapon | ||
; smoke_particles = weapons\generic_shoot_00 | ||
shell_point = 0.05, 0.22, 0.06 | ||
magic_angle = 0.3 | ||
max_mgun_attack_dist = 300 | ||
max_rocket_attack_dist = 250 | ||
min_altitude = 15 | ||
min_mgun_attack_dist = 15 | ||
min_rocket_attack_dist = 100.0 | ||
model_angular_sp_bank = 0.5 | ||
model_angular_sp_pitch = 0.1 | ||
model_bank_koef = 0.018 | ||
model_pitch_koef = 0.016 | ||
no_fire_time = 0.3 | ||
on_point_range_dist = 10.0 | ||
path_angular_sp_heading = 0.75 | ||
path_angular_sp_heading_0 = 1 | ||
path_angular_sp_pitch = 0.35 | ||
path_angular_sp_pitch_0 = 0.2 | ||
path_linear_acc_bk = 4 | ||
path_linear_acc_fw = 6 | ||
rocket_class = helicopter_missile | ||
round_velocity = 10 | ||
rpm = 1000 | ||
safe_altitude = 3.0 | ||
script_binding = bind.helicopter ; xrf change | ||
search_attack_dist = 100 | ||
search_velocity = 5 | ||
shell_particles = weapons\generic_shells | ||
shell_point = 0.05, 0.22, 0.06 | ||
smoke_particle = damage_fx\heli_burn | ||
snd_shoot = weapons\weapon_heli | ||
broken_snd = vehicles\helicopter\helicopter_down | ||
rocket_class = helicopter_missile ; wpn_rpg7_missile | ||
launch_speed = 60 ; 45 ; 50 ; 60 ; 76 ; 500 | ||
snd_shoot_rocket = weapons\heli_rocket_shoot | ||
syncronize_rocket = false | ||
time_between_rocket_attack = 1250 | ||
use_aim_bullet = false | ||
use_fire_trail = true | ||
use_mgun = true | ||
use_rocket = true | ||
velocity = 30 | ||
vis_dec = 30 | ||
vis_inc = 30 | ||
vis_threshold = 60 | ||
vis_time_quant = 200 | ||
visual = dynamics\vehicles\mi24\veh_mi24_u_01.ogf | ||
wallmark_section = explosion_marks | ||
wallmark_section = explosion_marks | ||
immunities_sect = sect_heli_immunities | ||
|
||
[sect_heli_immunities] | ||
$scheme = $immunities | ||
burn_immunity = 0.01 | ||
strike_immunity = 1 | ||
shock_immunity = 0.0 | ||
wound_immunity = 0.0 | ||
radiation_immunity = 0.0 | ||
telepatic_immunity = 0.0 | ||
chemical_burn_immunity = 0.0 | ||
fire_wound_immunity = 0.01 | ||
explosion_immunity = 0.1 | ||
fire_wound_immunity = 0.01 | ||
radiation_immunity = 0.0 | ||
shock_immunity = 0.0 | ||
strike_immunity = 1 | ||
telepatic_immunity = 0.0 | ||
wound_immunity = 0.0 | ||
|
||
[helicopter_missile]:default_weapon_params | ||
GroupControlSection = spawn_group | ||
discovery_dependency = | ||
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf | ||
blast = 5 | ||
blast_impulse = 350 | ||
blast_r = 10 | ||
cform = skeleton | ||
class = G_RPG7 | ||
immunities_sect = sect_hm_immunities | ||
cost = 200 | ||
blast = 5 | ||
blast_r = 10 | ||
blast_impulse = 350 | ||
; delete | ||
frags = 0 | ||
frags_r = 15 | ||
discovery_dependency = | ||
engine_f = 530 | ||
engine_impulse = 1000 | ||
engine_impulse_up = 137.34 | ||
engine_particles = weapons\rpg_trail_01 | ||
engine_present = true | ||
engine_u = 90 | ||
engine_work_time = 5000 | ||
explode_duration = 2 | ||
explode_particles = explosions\explosion_heli_rocket_01 | ||
force_explode_time = 10000 | ||
frag_hit = 100 | ||
frag_hit_impulse = 400 | ||
fragment_speed = 100 | ||
fragment_tracer_max_length = 4 | ||
frags = 0 | ||
frags_r = 15 | ||
hit_type_blast = explosion | ||
hit_type_frag = fire_wound | ||
up_throw_factor = 1.5 ; 1.3 | ||
wm_size = 0.3 | ||
immunities_sect = sect_hm_immunities | ||
inv_grid_height = 1 | ||
inv_grid_width = 1 | ||
inv_grid_x = 19 | ||
inv_grid_y = 9 | ||
inv_name = "VOG-25" | ||
inv_name_short = "VOG-25" | ||
inv_weight = .2 | ||
jump_height = 0 | ||
light_color = 1.9,1.6,0.5 | ||
light_range = 30.0 | ||
light_time = 0.5 | ||
lights_enabled = TRUE | ||
ph_mass = 7 | ||
engine_f = 530 | ||
engine_u = 90 | ||
jump_height = 0 | ||
explode_particles = explosions\explosion_heli_rocket_01 | ||
fragment_speed = 100 | ||
fragment_tracer_max_length = 4 | ||
explode_duration = 2 ; ���������������� ������ (�) | ||
wallmark_section = explosion_marks | ||
snd_explode = weapons\rpg7_explode | ||
snd_fly_sound = weapons\rocket_fly | ||
; �������� ������� ��������, �� �� ������������ (���� ������) | ||
inv_name = "VOG-25" | ||
inv_name_short = "VOG-25" | ||
inv_weight = .2 | ||
inv_grid_width = 1 | ||
inv_grid_height = 1 | ||
inv_grid_x = 19 | ||
inv_grid_y = 9 | ||
engine_present = true ; ������������ �� � ������ ��������� | ||
engine_work_time = 5000 ; ����� ������ ��������� (� ������������) | ||
engine_impulse = 1000 | ||
engine_impulse_up = 137.34 ; 215.58 ; 137.34 = 2*9.81*7 - �������� ����� ��������� (������� �������� ����� ��������� �����, ������� ��������), | ||
; ��� ������� ������ ������ 7�� �� ���������� ��� �������� | ||
; ����������. 2*9.8=19.62 - ��������� ���������� ������� � ���� ��������� | ||
; ��� ������� ��������� ������ ����� ����������, ��� ������� ����������� | ||
lights_enabled = TRUE ; ���� ������ ������, �� ����� ������ | ||
trail_light_color = 0.7,0.6,0.3 | ||
trail_light_range = 20.0 | ||
engine_particles = weapons\rpg_trail_01 | ||
; fly_particles = weapons\rpg_trail_01 | ||
force_explode_time = 10000 ; msec | ||
up_throw_factor = 1.5 | ||
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf | ||
wallmark_section = explosion_marks | ||
wm_size = 0.3 | ||
|
||
[sect_hm_immunities] | ||
$scheme = $immunities | ||
burn_immunity = 1.0 | ||
strike_immunity = 1.0 | ||
shock_immunity = 1.0 | ||
wound_immunity = 1.0 | ||
radiation_immunity = 1.0 | ||
telepatic_immunity = 1.0 | ||
chemical_burn_immunity = 1.0 | ||
explosion_immunity = 1.0 | ||
fire_wound_immunity = 0.01 | ||
radiation_immunity = 1.0 | ||
shock_immunity = 1.0 | ||
strike_immunity = 1.0 | ||
telepatic_immunity = 1.0 | ||
wound_immunity = 1.0 |
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@@ -1,4 +1,4 @@ | ||
[prefetch_visuals_weapons] | ||
[prefetch_visuals_weapons] ; list | ||
; weapons | ||
; devices | ||
; upgrade |
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