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Android: add decodehelp.cpp to Android.mk #4
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card0 is exclusive, if x11 use it we can't get libva library. so we'd better try renderD128 first
we are plan to keep SharedPtr<VideoFrame> getOutput only, so we need remove all user location of other getOuput
EncodeInputDecoder and other places need this
we are no longer support getOutput other than SharedPtr<VideoFrame> getOutput So we need make capi use SharedPtr<VideoFrame> related api. Signed-off-by: Lin Hai <[email protected]>
…0.1.4 and prefix to all encoder's membmer function to avoid name conflict
We will remove the api in next few commits
We will remove the api in next few commits
virtual const VideoRenderBuffer* getOutput(bool draining) virtual Decode_Status getOutput(unsigned long draw, int64_t *timeStamp , int drawX, int drawY, int drawWidth, int drawHeight, bool draining = false , int frameX = -1, int frameY = -1, int frameWidth = -1, int frameHeight = -1) = 0; virtual Decode_Status getOutput(VideoFrameRawData* frame, bool draining = false) = 0; virtual Decode_Status populateOutputHandles(VideoFrameRawData *frames, unsigned int &frameCount) = 0; virtual void renderDone(const VideoRenderBuffer* buffer) = 0; virtual void renderDone(VideoFrameRawData* frame) = 0; virtual void flushOutport(void) = 0; virtual void enableNativeBuffers(void) = 0; virtual Decode_Status getClientNativeWindowBuffer(void *bufferHeader, void *nativeBufferHandle) = 0; virtual Decode_Status flagNativeBuffer(void * pBuffer) = 0;
m_renderTarget m_lastReference m_forwardReference m_enableNativeBuffersFlag
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