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[0.5.1] Artefacts on world/mini map at chunk edges #2
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This is likely caused by linear filtering enabled through my mod. I've added the gui shaders to the deferred lighting exclude list in the version attached to this comment. Can you try if this fixes the issue? (I can sadly not reproduce this bug on my machine) |
Can you please try again with this version? Thank you! |
Still no change :( But also... are you sure this is a different build? ...
this.ExcludedShaders = new HashSet<string>
{
"sky",
"clouds",
"gui",
"guigear",
"guitopsoil"
};
... looks like 69027bd which should be the "first" test assembly (maybe name them differently?). |
With 0.5.1 the map has clearly visible artifacts at chunk (?) (or at least texture chunk) edges:
Mod disabled:
![2021-03-29_09-41-15](https://user-images.githubusercontent.com/324067/112803267-64b2a480-9073-11eb-80dd-3df8af869255.png)
Mod enabled:
![2021-03-29_09-43-28](https://user-images.githubusercontent.com/324067/112803279-68462b80-9073-11eb-8741-9edae941e663.png)
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