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[0.5.1] Artefacts on world/mini map at chunk edges #2

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DoctorVanGogh opened this issue Mar 29, 2021 · 4 comments
Open

[0.5.1] Artefacts on world/mini map at chunk edges #2

DoctorVanGogh opened this issue Mar 29, 2021 · 4 comments

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@DoctorVanGogh
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With 0.5.1 the map has clearly visible artifacts at chunk (?) (or at least texture chunk) edges:

Mod disabled:
2021-03-29_09-41-15

Mod enabled:
2021-03-29_09-43-28

@xxmicloxx
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This is likely caused by linear filtering enabled through my mod. I've added the gui shaders to the deferred lighting exclude list in the version attached to this comment. Can you try if this fixes the issue? (I can sadly not reproduce this bug on my machine)
volumetricshading_v0.5.1.zip

@DoctorVanGogh
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Sadly, no change :(

The seams show up as soon as I zoom in on the map. (Ignore the overlay from vsprospectinginfo - I wanted to make sure this issue wasn't caused by that mod).

"Native" map resolution

2021-03-29_18-49-37

Zoomed 1 tick in - seams appear

2021-03-29_18-49-45

Zoomed in quite a bit

2021-03-29_18-49-49
Note how blurry the map is compared to the first screenshot from my initial post. There should be no filtering for the map textures.

Comparison:
image

@xxmicloxx
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Can you please try again with this version? Thank you!
volumetricshading_v0.5.1.zip

@DoctorVanGogh
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DoctorVanGogh commented Mar 29, 2021

Still no change :(

But also... are you sure this is a different build?

...
			this.ExcludedShaders = new HashSet<string>
			{
				"sky",
				"clouds",
				"gui",
				"guigear",
				"guitopsoil"
			};
...			

looks like 69027bd which should be the "first" test assembly (maybe name them differently?).

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