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Multiple views in a single window #137
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- src alpha | ||
- dst alpha | ||
blend_equation: func add | ||
display_border: |
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This is a new shader -- the rest are whitespace changes.
This works, to the extent that I'd like it to, and there's an example. |
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nice! couple of questions for you but LGTM
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is the intent to tie this to mouse position at some point?
It is definitely something I want to support. But I don't know that I have it in me for this pull request.
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is the intent to tie this to mouse position at some point?
It is definitely something I want to support. But I don't know that I have it in me for this pull request.
No worries haha :) it makes sense to get in the framework on its own in this PR, was just curious where you saw it headed next. |
This is my attempt at starting the windowing, or at least multi-view, system.