- npm install
- npm run setup
- 修改 \build\config.js 文件中的 function genConfig (name) {}内部的配置对象const config = {xxx},在其中加入sourceMap: true 字段
- npm run dev 启动调试环境
- 打开 /example/demo/index.html 文件,修改其中 script[src]对 vue 的引用,修改其文件名为:vue.min.js->vue.js,然后在浏览器中直接打开该 html,进行调试。
Vue 中定义 Vnode 类,详见 src/core/vdom/vnode.js
export default class VNode {
tag: string | void;
data: VNodeData | void;
children: ?Array<VNode>;
text: string | void;
elm: Node | void;
ns: string | void;
context: Component | void; // rendered in this component's scope
key: string | number | void;
componentOptions: VNodeComponentOptions | void;
componentInstance: Component | void; // component instance
parent: VNode | void; // component placeholder node
// strictly internal
raw: boolean; // contains raw HTML? (server only)
isStatic: boolean; // hoisted static node
isRootInsert: boolean; // necessary for enter transition check
isComment: boolean; // empty comment placeholder?
isCloned: boolean; // is a cloned node?
isOnce: boolean; // is a v-once node?
asyncFactory: Function | void; // async component factory function
asyncMeta: Object | void;
isAsyncPlaceholder: boolean;
ssrContext: Object | void;
fnContext: Component | void; // real context vm for functional nodes
fnOptions: ?ComponentOptions; // for SSR caching
devtoolsMeta: ?Object; // used to store functional render context for devtools
fnScopeId: ?string; // functional scope id support
constructor (
tag?: string,
data?: VNodeData,
children?: ?Array<VNode>,
text?: string,
elm?: Node,
context?: Component,
componentOptions?: VNodeComponentOptions,
asyncFactory?: Function
) {
this.tag = tag
this.data = data
this.children = children
this.text = text
this.elm = elm
this.ns = undefined
this.context = context
this.fnContext = undefined
this.fnOptions = undefined
this.fnScopeId = undefined
this.key = data && data.key
this.componentOptions = componentOptions
this.componentInstance = undefined
this.parent = undefined
this.raw = false
this.isStatic = false
this.isRootInsert = true
this.isComment = false
this.isCloned = false
this.isOnce = false
this.asyncFactory = asyncFactory
this.asyncMeta = undefined
this.isAsyncPlaceholder = false
}
以 JS 的操作性能来换取操作真实 DOM 所消耗的性能。
详见 src/core/vdom/patch.js,重点考虑以下这种情况: 新的节点内包含子节点,旧的节点里也包含了子节点,需要递归对比更新子节点。
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
// console.log('更新子节点 updateChildren', oldCh, newCh )
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
const canMove = !removeOnly
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(newCh)
}
// console.log('vnode diff 循环一次',oldCh, newCh, oldStartVnode, newStartVnode, oldStartIdx, oldEndIdx, newStartIdx, newEndIdx )
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
console.log('vnode diff 循环一次',oldCh, newCh )
if (isUndef(oldStartVnode)) {
oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {
oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {
console.log('首首相同')
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {
console.log('尾尾相同')
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
// console.log('首尾相同')
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
if(canMove) {
console.log('首尾相同', '移动节点位置')
nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
}
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
// console.log('尾首相同')
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
if (canMove) {
console.log('尾首相同', '移动节点位置')
nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
}
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
console.log('首尾 尾首 均不相同')
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {
vnodeToMove = oldCh[idxInOld]
console.log('1111',vnodeToMove, idxInOld)
// let vnodeMoveNew = newCh[old]
if (sameVnode(vnodeToMove, newStartVnode)) {
patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldCh[idxInOld] = undefined
console.log('insertBefore','移动节点位置')
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
if (oldStartIdx > oldEndIdx) {
refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {
removeVnodes(oldCh, oldStartIdx, oldEndIdx)
}
}
-
React 和 Vue 做的假设是:检测 VDOM 的变化只发生在同一层;检测 VDOM 的变化依赖于用户指定的key
-
Vue 为了避免双重循环数据量大事件复杂度高带来的性能问题,而选择累了从子节点数组的四个特殊位置互相比对,分别是:新前和旧后,新后和旧后,新后和旧前,新前和旧前。
详见 patchVnode 方法
function patchVnode (
oldVnode,
vnode,
insertedVnodeQueue,
ownerArray,
index,
removeOnly
) {
// console.log('patch node', oldVnode, vnode)
if (oldVnode === vnode) {
console.log('节点完全相同')
return
}
if (isDef(vnode.elm) && isDef(ownerArray)) {
// clone reused vnode
vnode = ownerArray[index] = cloneVNode(vnode)
// console.log('cloneVnode', vnode)
}
const elm = vnode.elm = oldVnode.elm
if (isTrue(oldVnode.isAsyncPlaceholder)) {
if (isDef(vnode.asyncFactory.resolved)) {
hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
} else {
vnode.isAsyncPlaceholder = true
}
return
}
// reuse element for static trees.
// note we only do this if the vnode is cloned -
// if the new node is not cloned it means the render functions have been
// reset by the hot-reload-api and we need to do a proper re-render.
if (isTrue(vnode.isStatic) &&
isTrue(oldVnode.isStatic) &&
vnode.key === oldVnode.key &&
(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
) {
vnode.componentInstance = oldVnode.componentInstance
return
}
let i
const data = vnode.data
if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
i(oldVnode, vnode)
}
const oldCh = oldVnode.children
const ch = vnode.children
if (isDef(data) && isPatchable(vnode)) {
for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
if (isUndef(vnode.text)) {
if (isDef(oldCh) && isDef(ch)) {
if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) {
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(ch)
}
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
} else if (isDef(oldCh)) {
removeVnodes(oldCh, 0, oldCh.length - 1)
} else if (isDef(oldVnode.text)) {
nodeOps.setTextContent(elm, '')
}
} else if (oldVnode.text !== vnode.text) {
console.log('setTextContent')
nodeOps.setTextContent(elm, vnode.text)
}
if (isDef(data)) {
if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
}
不是。框架保证的是,在不需要手动优化的情况下,依然可以给你提供过得去的性能。
- 为函数式的 UI 编程方式打开了大门;
- 可以渲染到 DOM 以外的 backend,比如 ReactNative。