This is a fork of Bartizan, the mod framework for TowerFall.
- Easy-to-use GUI patcher for applying the mods
- Support for 8-player and 4-player versions
- Support for Steam and Itch versions
- Many new variants
- Bug fixes
- Fixed glitched replay gifs by removing screen shake from replays
- Fixed bug on some 8-player levels where asymmetrical treasure spawns even though symmetrical treasure variant is enabled
- Fixed bug where the game starts with rumble on even when the setting is set to off
- All the game modes, variants, and UI enhancements from the original Bartizan remain
- The dev mods from the original Bartizan have not been maintained, so they do not work.
- Uses MonoMod instead of Bartizan's Patcher to patch in mod code
- Patcher is still used to
- Create BaseTowerFall.exe
- Compile graphics into atlas files
Download the latest version of the patcher from the releases page
In this mode, putting on someone's fallen crown summons the chalice ghost. If the crown is knocked off or the player dies, the chalice ghost vanishes.
Chalice ghosts will go after player ghosts in addition to players.
The round won't end until all ghosts have been busted.
Start with one of every arrow type
Ghost are faster
New random variants every round!
Ghosts can revive, but you can't revive yourself.
Ghosts can get powerups (everything except arrows).
Ghosts can kill other ghosts by dashing into them.
Enemies other than bats and green slimes will come out of dark portals.
Koala hunters no more.
Resets when you return to the Player Select screen.
Best played with Gunn Style activated, obviously. Not shown on the replay gifs: our awesome in-game kill count HUDs!
Variants: No Balancing, No Treasure, Start with Toy Arrows
Inspired by a certain other indie game - kill living players to regain your humanity! Unlike in other game modes, you score points for killing enemy ghosts. This may be our most ambitious mod yet, and therefore not quite yet balanced. Toy arrows are a good way to nerf living players if you feel the ghosts are too weak.
This is a little different than the original Bartizan, and it differs between Windows and Mac.
Note: you may need to use Visual Studio 2019, since later versions can't target .NET 4.0
In bin
, create a directory called originals
. Inside that directory create directories for
the versions of TowerFall you'll be working with. For the Steam version name it 4-player
. For
the 4-player Itch version name it 4-player-itch
. For 8-player name it 8-player
. Finally,
copy the corresponding TowerFall.exe files into those directories.
On Mac, copy FNA.dll
into bin
.
There are multiple build configs for the Mod project that you can use depending on which version you are patching and whether you are including certain features in the build.
After building, a releasable build will be output at /bin/builds
whose directory will match
the name of the one in /bin/originals
.
Also, a copy of the patched TowerFall.exe
will be copied to TowerFall-4-player.exe
or TowerFall-8-player.exe
, etc.
In order to work without patching the game after every build, create a copy of TF that includes the following symlinks (Using 8-player as an example. Replace 8 with 4 as needed):
TowerFall.exe -> <BartizanPath>/bin/TowerFall-8-player.exe
(this should replace the existing TowerFall.exe)Content/Atlas/modAtlas.png -> <BartizanPath>/bin/builds/8-player/modAtlas.png
Content/Atlas/modAtlas.xml -> <BartizanPath>/bin/builds/8-player/modAtlas.xml
Then any time you build the Mod project, just run that copy of TowerFall and it will have the latest changes.
Note that when you change build configurations, you may need to manually switch which BaseTowerFall.exe you include in your references for the Mod project. If you see a compile error about the number of arguments not matching, this is likely the issue.
Check out the windows-build
branch of the repo.
You'll need to copy the following dll files to bin
.
- Microsoft.Xna.Framework.dll
- Microsoft.Xna.Framework.Game.dll
- Microsoft.Xna.Framework.Graphics.dll
- Microsoft.Xna.Framework.Net.dll
- Microsoft.Xna.Framework.Xact.dll
These files can be found in c:\Windows\Microsoft.NET\assembly\GAC_32
and c:\Windows\Microsoft.NET\assembly\GAC_MSIL
.