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Rock Smash: Do not soft reset after catching a Pokémon #633

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Jan 20, 2025
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6 changes: 6 additions & 0 deletions modules/modes/rock_smash.py
Original file line number Diff line number Diff line change
Expand Up @@ -99,6 +99,12 @@ def on_battle_started(self, encounter: EncounterInfo | None) -> BattleAction | N
return handle_encounter(encounter)

def on_battle_ended(self, outcome: "BattleOutcome") -> None:
if outcome is BattleOutcome.Caught and not context.config.battle.save_after_catching:
context.message = (
"A Pokémon has been caught. Switching to manual mode so we don't lose it when soft-resetting."
)
context.set_manual_mode()

if not outcome == BattleOutcome.Lost:
assert_player_has_poke_balls()

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