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* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
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#define DEFAULT_MAP "sccv_horizon" | ||
#define DEFAULT_MAP "sccv_horizon" |
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#define VAMPIRE_MAX_USABLE_BLOOD 950 | ||
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// Zombie | ||
#define ZOMBIE_MAX_TRIOXIN 30 | ||
#define ZOMBIE_MAX_TRIOXIN 30 |
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#define NO_EMPTY_ICON 1 //does NOT have an iconstate_empty icon. If adding empty icons for a drink, make sure it does not have this flag | ||
#define UNIQUE_EMPTY_ICON 2 //Uses the empty_icon_state listed. Should really only be used when one trash state applies to multiple drinks. Remove if one is added | ||
#define UNIQUE_EMPTY_ICON_FILE 4 //Uses the empty_icon_state listed. also doesn't change its icon file, giving it a pseudo contained sprite status | ||
#define IS_GLASS 8 //Container is glass. Affects shattering, unacidable, etc. | ||
///Does NOT have an iconstate_empty icon. If adding empty icons for a drink, make sure it does not have this flag | ||
#define NO_EMPTY_ICON 1 | ||
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///Uses the empty_icon_state listed. Should really only be used when one trash state applies to multiple drinks. Remove if one is added | ||
#define UNIQUE_EMPTY_ICON 2 | ||
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///Uses the empty_icon_state listed. also doesn't change its icon file, giving it a pseudo contained sprite status | ||
#define UNIQUE_EMPTY_ICON_FILE 4 | ||
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///Container is glass. Affects shattering, unacidable, etc. | ||
#define IS_GLASS 8 |
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@@ -1,4 +1,4 @@ | ||
#define TARGET_CAN_MOVE 1 | ||
#define TARGET_CAN_RUN 2 | ||
#define TARGET_CAN_CLICK 4 | ||
#define TARGET_CAN_RADIO 8 | ||
#define TARGET_CAN_RADIO 8 |
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Original file line number | Diff line number | Diff line change |
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return contents.len | ||
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/Queue/proc/as_list() | ||
return contents | ||
return contents |
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