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NUKE leftover CPU lightGrid code, minor fixes and cleanup #1496

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  • NUKE some code that was used before lightGrid was moved to the GPU, and which was now just waiting resources.
  • Made r_forceAmbient (hopefully) work by actually using it with the GLSL lightGrid.
  • r_forceAmbient and r_ambientScale changed to new-style cvars, +some cleanup.

We do this in GLSL now, and the results of this code are not actually used for anything.
These will now actually modify the lightGrid.
@VReaperV VReaperV force-pushed the nuke-unused-cpu-lightgrid branch from 28a73d5 to 49d98ef Compare January 18, 2025 19:42
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