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Updated mobs to use updated shadows
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Helodity committed Aug 18, 2024
1 parent 4f8495c commit 1500f77
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Showing 16 changed files with 4 additions and 11 deletions.
1 change: 1 addition & 0 deletions Game_data/Types/Bridges/Ceramic_bridge_red/Data.txt
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Expand Up @@ -4,6 +4,7 @@ description = A red ceramic bridge. Pikmin can piece red fragments together to f
area_editor_recommend_links_from = true
area_editor_recommend_links_to = true
can_walk_on_others = true
casts_shadow = false
custom_category_name = Bridge
left_rail_texture = Ceramic_bridge_rail_red_left.png
main_texture = Ceramic_bridge_red.png
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Empty file.
1 change: 0 additions & 1 deletion Game_data/Types/Custom/Automatic_gate/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = A gate that lifts up on its own when it receives power from some s

area_editor_recommend_links_to = true
can_block_paths = true
casts_shadow = false
custom_category_name = Gate
height = 9999
move_speed = 150
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Bamboo_gate_pillar/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Pillar that holds a bamboo gate in place.

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 0
pushable = false
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Crystal_wall_pillar/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Pillar that holds a crystal wall in place.

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 0
pushable = false
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Electric_gate/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = A gate with electricity running through it. Only Yellow Pikmin can

can_block_paths = true
can_hurt = player
casts_shadow = false
custom_category_name = Gate
height = 0
max_health = 2000
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1 change: 1 addition & 0 deletions Game_data/Types/Custom/Electric_gate/Script.txt
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Expand Up @@ -96,6 +96,7 @@ script {
start_particles electric_gate_explosion 0 0 129
play_sound obstacle_cleared
set_tangible false
set_shadow_visibility false
send_message_to_links destroy
}
}
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Electric_gate_pillar/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Pillar that holds an electric gate in place.

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 0
pushable = false
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Paper_bag_barrier/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Invisible thin barrier that stops Pikmin from being thrown over a

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 1000
pushable = false
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/Reinforced_wall/Data.txt
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Expand Up @@ -2,7 +2,6 @@ name = Reinforced wall
description = A wall made of a reinforced material so strong that normal Pikmin attacks can't break it. Explosive force can, however.

can_block_paths = true
casts_shadow = false
custom_category_name = Gate
default_vulnerability = 0
height = 0
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1 change: 1 addition & 0 deletions Game_data/Types/Custom/Reinforced_wall/Script.txt
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Expand Up @@ -96,6 +96,7 @@ script {
start_particles reinforced_wall_explosion 0 0 129
play_sound obstacle_cleared
set_tangible false
set_shadow_visibility false
}
}
}
1 change: 0 additions & 1 deletion Game_data/Types/Custom/Reinforced_wall_pillar/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Pillar that holds a reinforced wall in place.

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 0
pushable = false
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1 change: 0 additions & 1 deletion Game_data/Types/Custom/White_bramble_gate/Data.txt
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Expand Up @@ -2,7 +2,6 @@ name = White bramble gate
description = A simple gate made of bramble. It can be knocked down with any Pikmin.

can_block_paths = true
casts_shadow = false
custom_category_name = Gate
height = 0
max_health = 2000
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1 change: 1 addition & 0 deletions Game_data/Types/Custom/White_bramble_gate/Script.txt
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Expand Up @@ -96,6 +96,7 @@ script {
start_particles bramble_gate_explosion 0 0 129
play_sound obstacle_cleared
set_tangible false
set_shadow_visibility false
}
}
}
1 change: 0 additions & 1 deletion Game_data/Types/Custom/White_bramble_gate_pillar/Data.txt
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Expand Up @@ -3,7 +3,6 @@ description = Pillar that holds a white bramble gate in place.

appears_in_area_editor = false
can_block_paths = false
casts_shadow = false
custom_category_name = Aux
height = 0
pushable = false
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1 change: 0 additions & 1 deletion Source/source/mob_types/bridge_type.cpp
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Expand Up @@ -26,7 +26,6 @@ bridge_type::bridge_type() :
max_health = 2000;
pushable = false;
pushes = false;
casts_shadow = false;
can_block_paths = true;
target_type = MOB_TARGET_FLAG_PIKMIN_OBSTACLE;
starting_team = MOB_TEAM_OBSTACLE;
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