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Ambiance sounds can now also be positional or global.
CodeQL #169: Commit e29f5f7 pushed by Espyo
February 13, 2025 23:01 16m 16s master
February 13, 2025 23:01 16m 16s
Refactor -- Standardized the terminology for the system content.
CodeQL #168: Commit 6551b0b pushed by Espyo
February 13, 2025 17:52 16m 9s master
February 13, 2025 17:52 16m 9s
CodeQL
CodeQL #167: Scheduled
February 12, 2025 19:35 16m 3s master
February 12, 2025 19:35 16m 3s
Simplified keyframe interpolator widgets so they only show the stuff …
CodeQL #166: Commit 05da4d9 pushed by Espyo
February 11, 2025 23:48 15m 57s master
February 11, 2025 23:48 15m 57s
Pikmin now have dying and knocked down dying animations.
CodeQL #165: Commit c07cd4d pushed by Espyo
February 11, 2025 22:40 16m 4s master
February 11, 2025 22:40 16m 4s
Moved most hardcoded particle generators to the game content.
CodeQL #164: Commit f3fd6f2 pushed by Espyo
February 11, 2025 18:58 16m 6s master
February 11, 2025 18:58 16m 6s
Changed the style of the editors to not simply use the Dear ImGui def…
CodeQL #163: Commit 5548cb8 pushed by Espyo
February 6, 2025 23:29 15m 52s master
February 6, 2025 23:29 15m 52s
Standardized button sizes in picker dialogs.
CodeQL #162: Commit c2ebb29 pushed by Espyo
February 5, 2025 23:31 15m 45s master
February 5, 2025 23:31 15m 45s
CodeQL
CodeQL #161: Scheduled
February 5, 2025 19:35 15m 54s master
February 5, 2025 19:35 15m 54s
Updated Dear ImGui to version 1.91.8.
CodeQL #160: Commit f745790 pushed by Espyo
February 3, 2025 22:33 16m 5s master
February 3, 2025 22:33 16m 5s
Fixed wood bridges moving backwards when first built.
CodeQL #159: Commit ace40a0 pushed by Espyo
February 2, 2025 15:45 15m 56s master
February 2, 2025 15:45 15m 56s
Tiny improvements to previous commits.
CodeQL #158: Commit c04815f pushed by Espyo
January 31, 2025 15:56 15m 55s master
January 31, 2025 15:56 15m 55s
Additions to hazards (#66)
CodeQL #157: Commit a8fbc30 pushed by Espyo
January 31, 2025 10:44 15m 59s master
January 31, 2025 10:44 15m 59s
Fix scenario where shaders could have a shine above 1, replaced `shin…
CodeQL #156: Commit 62d5425 pushed by Espyo
January 31, 2025 10:41 16m 20s master
January 31, 2025 10:41 16m 20s
Added an input icon for the back button to all menus.
CodeQL #155: Commit fa4822a pushed by Espyo
January 30, 2025 19:44 18m 20s master
January 30, 2025 19:44 18m 20s
CodeQL
CodeQL #154: Scheduled
January 29, 2025 19:35 16m 4s master
January 29, 2025 19:35 16m 4s
Additions to hazards
CodeQL #153: Pull request #66 opened by Helodity
January 29, 2025 18:05 16m 56s Helodity:hazard-tweaks
January 29, 2025 18:05 16m 56s
Refactor -- Moved and renamed source code files to be more organized.
CodeQL #151: Commit e22650c pushed by Espyo
January 28, 2025 19:48 15m 44s master
January 28, 2025 19:48 15m 44s
Hitting Enter now confirms in an editor's "New" dialog.
CodeQL #150: Commit b24bb1c pushed by Espyo
January 26, 2025 23:23 14m 55s master
January 26, 2025 23:23 14m 55s
Made water in scrolling sectors scroll, and updated the Turbulent Tun…
CodeQL #149: Commit 7cfbe5b pushed by Espyo
January 26, 2025 22:02 15m 8s master
January 26, 2025 22:02 15m 8s
Refactor -- Moved the shader sources to a cpp file so compiling the c…
CodeQL #148: Commit 7339449 pushed by Espyo
January 26, 2025 16:37 15m 31s master
January 26, 2025 16:37 15m 31s
Radar colors can now be customized in the game config.
CodeQL #147: Commit ef1d24b pushed by Espyo
January 24, 2025 11:25 15m 57s master
January 24, 2025 11:25 15m 57s
Refactor -- code that calculates the minimum and maximum of given coo…
CodeQL #146: Commit ee15d65 pushed by Espyo
January 23, 2025 23:20 15m 49s master
January 23, 2025 23:20 15m 49s
CodeQL
CodeQL #145: Scheduled
January 22, 2025 19:35 16m 11s master
January 22, 2025 19:35 16m 11s