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Difficulty
André Steenhoff Madsen edited this page Aug 23, 2021
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Difficulty is a Enum, containing a handful of modifiers to other game aspect, depending on the difficulty selected.
- MonsterHealthModifier
- Is a Float, where 1.0 means no change in health.
- Monsters base health are multiplied by this modifier on spawn.
- RoundHealthModifier
- Is a Float, where 1.0 means no change in health.
- Rounds base health are multiplied by this modifier.
- A Round spawns monsters until their combined health reaches exactly the rounds health amount of health.
- ExperienceModifier
- Modifier to how much experience towers and deities get while playing with the selected difficulty.
- Is a Float, where 1.0 means no change in experience gain.
- Is Very small amount of bonuses/penalities, as experience is gained from the amount of health of the monster slain.
- Because of this Experience already scales with MonsterHealthModifier and RoundHealthModifier.
- Can be used to flatten rate of leveling across difficulty, to compensate for increased experience gain from health scaling.