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Difficulty

André Steenhoff Madsen edited this page Aug 23, 2021 · 1 revision

Difficulty

Difficulty is a Enum, containing a handful of modifiers to other game aspect, depending on the difficulty selected.

  • MonsterHealthModifier
    • Is a Float, where 1.0 means no change in health.
    • Monsters base health are multiplied by this modifier on spawn.
  • RoundHealthModifier
    • Is a Float, where 1.0 means no change in health.
    • Rounds base health are multiplied by this modifier.
    • A Round spawns monsters until their combined health reaches exactly the rounds health amount of health.
  • ExperienceModifier
    • Modifier to how much experience towers and deities get while playing with the selected difficulty.
    • Is a Float, where 1.0 means no change in experience gain.
    • Is Very small amount of bonuses/penalities, as experience is gained from the amount of health of the monster slain.
      • Because of this Experience already scales with MonsterHealthModifier and RoundHealthModifier.
      • Can be used to flatten rate of leveling across difficulty, to compensate for increased experience gain from health scaling.
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