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refactor: weapons that damage player synced more efficiently with server #55

refactor: weapons that damage player synced more efficiently with server

refactor: weapons that damage player synced more efficiently with server #55

Triggered via pull request November 20, 2023 15:06
@ManasonManason
opened #46
Status Success
Total duration 33s
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on: pull_request_target
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/