A Steamworks.Net transport layer for Mirror
Uses https://github.com/rlabrecque/Steamworks.NET as a transport layer for https://github.com/vis2k/Mirror
Currently in initial development
Needs both Mirror and Steamworks.NET installed and working in Unity
Quick example how to start a host:
Transport.layer = new SteamworksNetworkTransport(); NetworkManager.singleton.StartHost();
Quick example how to connect to a host as a client:
Transport.layer = new SteamworksNetworkTransport(); NetworkManager.singleton.networkAddress = "11111111111111111"; //Where this number is the 64bit Steam ID of the user you are connecting to NetworkManager.singleton.StartClient();