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Releases: Saibot393/perceptive

v1.7.2

18 Sep 21:12
506ac05
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v1.7.2

  • Added world setting Atomate token Can be spotted to automatically manage the Can be spotted token setting
  • Added client setting Stealthed token transparency to change the transparency of spotted tokens
  • Added integration with Stealthy
    • Added world setting Stealthy integration to synch the stealth DCs between Stealthy and Perceptive

v1.7.1

18 Sep 15:03
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v1.7.1

  • Small ui improvement
  • Fixed bug that prevented hidden doors from being actively spotted

v1.7.0

18 Sep 08:02
a7b1de2
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v1.7.0

  • Spot Invisible improvements:
    • A few general improvements
    • Added ping for passively spotted object
    • Added world setting Reveal spotted tokens to make spotted tokens visible
    • Spottables tokens and door controls should now be correctly calculated the moment a token is selected or a scene is loaded
    • Added [EXPERIMENTAL!] custom stealth "effect" that is not directly affected by any vision calculation other than perceptive
      • Added world setting [EXPERIMENTAL!] Use Perceptive stealth to activate this feature
      • Added custom "effect" to the effect panel
      • Added token setting Is Perceptive stealthing to enable or disable the Perceptive stealth effect
      • This is not an effect in the conventional sense and only imitates the way an effects works
      • The ui is unfinished/buggy and may not always work correctly
      • There may be bugs where tokens remain invisible

v1.6.2

17 Sep 10:08
7f1a45c
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v1.6.2

  • Improved some UI in the wall sheet settings
  • Spot Invisible improvements:
    • Added scene setting Bright illumination limit to set the value below which the scene darkness is considered bright
    • Added scene setting Dim illumination limit to set the value below which the scene darkness is considered dim

v1.6.1

17 Sep 08:07
0bfd46b
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v1.6.1

  • Fixed a bug where tokens spotted by the GM only appear after moving the spotting token
  • The illumination indicator will now be displayed for all tokens, even non spottables

v1.6.0

16 Sep 18:48
81f5cf4
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v1.6.0

  • Spot Invisible improvements:
    • The "spotted by" list should now correctly reset when a new stealth check is rolled
    • Added key Remove selected tokens stealth to reset the stealh values of the selected tokens
    • Added world setting GM confirm Spotting to open a dialog for the GM when a player rolls a perception check to conform which tokens are spotted
    • Added client setting Position of illumination indicator to show a indicator for the current illumination level in the token HUD
    • Added client setting Spotting ping duration to ping new objects that are spotted with an active roll for a certain duration
    • Added the vision modes "blindsight", "truesight" and "devilssight" as "Darikvsion (Total)" Vision levels

v1.5.3

15 Sep 22:49
6526ff0
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v1.5.3

-Bug fix regarding DFreds CE

v1.5.2

15 Sep 19:25
1e54ca1
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v1.5.2

  • Added world setting Force invert "Ignore Roll" key to invert the key for all players and remove the client setting

v1.5.1

15 Sep 18:56
0c7f96e
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v1.5.1

  • Added client setting Invert "Ignore Roll" key to only recognise rolls WHEN they key is pressed

v1.5.0

15 Sep 16:56
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v1.5.0

  • Spot Invisible improvements:
    • Added key to ignore stealth and perception checks
    • Added world setting Player perspective to allow GMs to only spot tokens players can spot
    • Added world setting Illumination perception DC modifiers to add a perception DC modifier based on the light level of a token
    • Added world setting Apply system stealth effect(s) to automatically apply the systems stealth effects
    • Added world setting Custom stealth effects to automatically apply custom stealth effects
    • Added token setting Stealth effects to add additional stealth effects to this token
    • Added token setting Override world stealth effects to override the worlds stealth effects with this tokens custom stealth effects
    • Added spotting info to spotable objects setting sheet, containing (if applicable):
      • Calculated passive perception: The passive perception of this token calculated according to the set formula
      • Spotted by: A list of token names (or IDs) this token has been spotted by
      • Illumination perception DC modifier: A light level based modifier added or subtracted from this tokens set perception DCs
      • Vision level: This tokens set vision level:
        • Basic sight: Normal behaviour
        • Low-light vision: Can see tokens in dim-light as if they were in bright light
        • Darkvision: Can see tokens in darkness as if they were in dim light and in dim light as if they were in bright light
        • Darkvision (total): Can se all tokens (even those in darkness) as if they were in bright light
    • Added Vision 5e integration:
      • Adds the world setting Vision 5e Integration to add additional system stealth effects and correctly register the set token vision level