v1.40-beta
Pre-release
Pre-release
GoldSloth
released this
23 Sep 20:51
·
841 commits
to Ultimate
since this release
Meta:
- Updated config reference relating to ShootWithDoorOpen
Fixes:
- Teams received some fixes thanks to TankBill_01#5596 (Not sure exactly what was fixed, a lot of tidying up was done though). We'd welcome testing to let us know if anything's still broken.
- Fixed invalid key name crash from planes/vehicles when sprint was bound to a mouse button. Now says undefined.
- Stopped player gun shooting continuously in a vehicle if using same key to board a vehicle
- Recipes now work for paintabletypes (guns, vehicles e.t.c) in the crafting table.
- Mecha armour now does something
- Potentially fixed more nullpointer crashes in gun crafting tables
Features:
- Added
AutoOpenDoorsNearGround
andAutoDeployLandingGearNearGround
configs. Default is true for both. - The amount nanobots can repair is now configurable.
NanorepairAmount
- "RealisticAcceleration". Optional feature. has to be enabled with
UseRealisticAcceleration
in the vehicle's config.EnginePower
is set in engine part config, default is 10.Mass
can be set in vehicle config, and is roughly equivalent to kilograms, default is 1000. More power = better acceleration, higher mass = slower acceleration. Before, everything accelerated related to their max speed only. - Sneak and Crouch modifiers can now be set for changing spread. This was hardcoded before.
SprintSpreadMultiplier
(default 1.75) andSneakSpreadMultiplier
(default 0.63) can be set in the guns config.