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v1.40-beta

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@GoldSloth GoldSloth released this 23 Sep 20:51
· 841 commits to Ultimate since this release
31273da

Meta:

  • Updated config reference relating to ShootWithDoorOpen

Fixes:

  • Teams received some fixes thanks to TankBill_01#5596 (Not sure exactly what was fixed, a lot of tidying up was done though). We'd welcome testing to let us know if anything's still broken.
  • Fixed invalid key name crash from planes/vehicles when sprint was bound to a mouse button. Now says undefined.
  • Stopped player gun shooting continuously in a vehicle if using same key to board a vehicle
  • Recipes now work for paintabletypes (guns, vehicles e.t.c) in the crafting table.
  • Mecha armour now does something
  • Potentially fixed more nullpointer crashes in gun crafting tables

Features:

  • Added AutoOpenDoorsNearGround and AutoDeployLandingGearNearGround configs. Default is true for both.
  • The amount nanobots can repair is now configurable. NanorepairAmount
  • "RealisticAcceleration". Optional feature. has to be enabled with UseRealisticAcceleration in the vehicle's config. EnginePower is set in engine part config, default is 10. Mass can be set in vehicle config, and is roughly equivalent to kilograms, default is 1000. More power = better acceleration, higher mass = slower acceleration. Before, everything accelerated related to their max speed only.
  • Sneak and Crouch modifiers can now be set for changing spread. This was hardcoded before. SprintSpreadMultiplier (default 1.75) and SneakSpreadMultiplier (default 0.63) can be set in the guns config.