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V1.53-release

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@GoldSloth GoldSloth released this 04 May 20:32
· 374 commits to Ultimate since this release

Fixes:

  • (SecretAgent12) Teams autobalancer fix
  • (SecretAgent12) Added missing tab autocomplete teams commands
  • Fixed dupe in driveable inventories
  • (conman180) Third person camera no longer zooms out when speeding up. Camera distance is now more constant.
  • (SecretAgent12) Extended reloading bug fix
  • (SecretAgent12) Teams respawning errors
  • (SecretAgent12) Helicopters can no longer be viably flow upside-down
  • (SecretAgent12) Players moving to spectator will have their inventories wiped.
  • Driveable repair update packet radius has been increased, and repairing driveables will now sync to other players
  • Anticheat hash checking is now more efficient, will only calculate a new hash when required.

Features:

  • (SecretAgent12) o keybind to pick teams class without having to pick team first
  • (SecretAgent12) stats tracker /teams stats <player> displaying kills, deaths, k/d, average kills per game, rank, max kill distance, playtime, rounds, MVP count, CTF captures, vehicles killed
  • (SecretAgent12) leaderboard /teams leaderboard
  • (SecretAgent12) Teams XP and MVP system
  • (SecretAgent12) Teams friendly fire is now blocked for vehicles
  • (SecretAgent12) Alternate recoil system (See ConfigReference) which works independently of other recoil systems. Adapted from Breakdown, credit to Blooditor.
  • (SecretAgent12) Level system for unlocking teams classes (Uses rank from new stats)
  • (SecretAgent12) /flans allowedAttachments shows attachments that are compatible with the gun the player is holding.
  • (SecretAgent12) Improved auto-reload when spawning in teams
  • (SecretAgent12) /teams roundsGenerator <true, false> auto-repeat setup rounds
  • (SecretAgent12) New flansmod.cfg "enableKillMessage" to enable/disable the bottom right kill list, and send a blank message in chat instead of kill distance (Sending none is a bit harder).
  • Penetration decay specified by PenetrationDecay (default 0) is the amount of penetration a bullet loses per tick. In range 0 to 1, 0 = no loss, 0.01 = 1% loss each tick e.t.c.
  • New teams command /teams survivalCanPlaceVehicles which blocks non-creative players from placing vehicles

Documentation:

  • (SecretAgent12) Added documentation for Team, PlayerClass configs in config ref
  • Updated error in config ref, the correct config is PenetrationResistance not Penetration Resistance
  • CanMountEntity description updated (Set vanilla flag for driveables mounting other entities).
  • Fixed mistake in config ref, CanHipFireWhileSprinting was wrong, the correct config is HipFireWhileSprinting.
  • Added descript for FloatOffset

Sidenote: The /flans commands may not work this update, they may still be in development.