V1.53-release
GoldSloth
released this
04 May 20:32
·
374 commits
to Ultimate
since this release
Fixes:
- (SecretAgent12) Teams autobalancer fix
- (SecretAgent12) Added missing tab autocomplete teams commands
- Fixed dupe in driveable inventories
- (conman180) Third person camera no longer zooms out when speeding up. Camera distance is now more constant.
- (SecretAgent12) Extended reloading bug fix
- (SecretAgent12) Teams respawning errors
- (SecretAgent12) Helicopters can no longer be viably flow upside-down
- (SecretAgent12) Players moving to spectator will have their inventories wiped.
- Driveable repair update packet radius has been increased, and repairing driveables will now sync to other players
- Anticheat hash checking is now more efficient, will only calculate a new hash when required.
Features:
- (SecretAgent12)
o
keybind to pick teams class without having to pick team first - (SecretAgent12) stats tracker
/teams stats <player>
displaying kills, deaths, k/d, average kills per game, rank, max kill distance, playtime, rounds, MVP count, CTF captures, vehicles killed - (SecretAgent12) leaderboard
/teams leaderboard
- (SecretAgent12) Teams XP and MVP system
- (SecretAgent12) Teams friendly fire is now blocked for vehicles
- (SecretAgent12) Alternate recoil system (See ConfigReference) which works independently of other recoil systems. Adapted from Breakdown, credit to Blooditor.
- (SecretAgent12) Level system for unlocking teams classes (Uses rank from new stats)
- (SecretAgent12)
/flans allowedAttachments
shows attachments that are compatible with the gun the player is holding. - (SecretAgent12) Improved auto-reload when spawning in teams
- (SecretAgent12)
/teams roundsGenerator <true, false>
auto-repeat setup rounds - (SecretAgent12) New
flansmod.cfg
"enableKillMessage" to enable/disable the bottom right kill list, and send a blank message in chat instead of kill distance (Sending none is a bit harder). - Penetration decay specified by
PenetrationDecay
(default 0) is the amount of penetration a bullet loses per tick. In range 0 to 1, 0 = no loss, 0.01 = 1% loss each tick e.t.c. - New teams command
/teams survivalCanPlaceVehicles
which blocks non-creative players from placing vehicles
Documentation:
- (SecretAgent12) Added documentation for Team, PlayerClass configs in config ref
- Updated error in config ref, the correct config is
PenetrationResistance
notPenetration Resistance
CanMountEntity
description updated (Set vanilla flag for driveables mounting other entities).- Fixed mistake in config ref,
CanHipFireWhileSprinting
was wrong, the correct config isHipFireWhileSprinting
. - Added descript for
FloatOffset
Sidenote: The /flans
commands may not work this update, they may still be in development.