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Basics
Once in the main menu of Cubosphere, you can access the level editor by clicking Level Editor.
Once you are in the main menu, you can create a new level or load an existing user-made level.
If you have created an user level, it will be stored after saving in the following directory:
OS | Path |
---|---|
Windows | <CUBOSPHERE-DIRECTORY>\user\default\levels |
Linux | ∼/.cubosphere/default/levels |
MacOS | N/A |
If you want to share your levels with your friends, you can copy levels from this directory into the same directory of another computer. All Cubosphere level files have the extension .ldef
. A .jpeg
file is created each time you save a level, but it's only needed for the preview picture in the Load Level menu and is NOT needed to load the .ldef
or share the level.
You might also find a file called _selection.ldef
inside the aforementioned folder. It's a temporary file, so you can just ignore it.
When you have created some interesting levels, which are inventive and challenging (but still beatable in below 100 tries, please), you can go to data repo and
- Open issue with them attached or linked to online drive (as a
ZIP
,RAR
, orTAR
archive) - Look at project structure and make pull request (don't forget to rename levels!)
We will take a look at your work and see if we can insert your levels into the game's main episode. However, since we have already over 300 levels, it is not always manageable to include your levels. Simply give a try and send your work to us. We are pleased with all kind of user contribution (even if it is not manageable at the time).
We'll think about creating second episode if enough levels will be sent, but nothing is for sure now…
Report issue if something is wrong, missing or outdated.
Editor manual table of contents: