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Controls
Pressing ↑ or ↓ will move the camera forward and backward. Move it to the side by pressing ← or → arrow. Use your mouse to look around.
All editing processes are done using the cursor. It is a box frame you can move through the level. Use the W, S, D, A, E, and Q keys to move it.
Remember that the direction of these movements are static and will not rotate with the camera. So the cursor movement may be inverted or flipped if you look from another direction. Once you have blocks inside the level you can set the cursor on a block by targeting it with the cross-hair in the middle of the screen using your mouse and clicking the left mouse button.
If your cursor is at a free position a new block can be spawned by pressing SPAAAAACE.
If your cursor is on a block you can press BACKSPACE to remove this block.
If a block is at the cursor position, you can press SPACE to select and deselect the block. When your whole cursor appears red the block inside will move with your cursor using its controls.
To select a single side of a block simply point at it with the cross-hair and click with the left mouse button. The cursor will highlight the selected side red. If you want to select the parent block of the side you can press SPACE.
Press B and a menu for block type selection will appear. Once you select a block type it will be shown in the lower left of your screen. Every new block you create will be of the current selected block type. Another way to change the current block type is done by pointing with the cross-hair on a existing block side and pressing TAB. The type of the side will be selected as current block type.
Each level needs a player start position. Without this, you are not allowed to even save it. To set a player start position point at a side and press P. An arrow will indicate the direction the player will be looking in when you start the level. By pressing P again the arrow is rotated.
To spawn an item first select a side (by left clicking on it). Then press i to call the item selection menu. To remove the item simply choose <none>
in this menu. A few items have properties, which can be changed by pressing i again on the them.
Depending on the side type you can change its various properties. To change them, point at a side and press V to pop up this menu. A detailed explanation of the variables you can change is given on Block and Side Variables page.
Select a side and press the O key to open the enemy menu. When you first call it, you'll first have to select an enemy to create. After selection your new enemy is spawned. However, you will often have to adjust the properties of the enemy. Therefore, simply press O on the side again. This time, another menu will pop up. You can change the variables of the enemy (which is explained on Enemy Variables page), rotate the enemy by 90° and change or delete it (by changing the enemy to <none>
).
Report issue if something is wrong, missing or outdated.
Editor manual table of contents: