Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.2.33
Changes since v1.2.27:
- Engine: update to Ebiten v2.3.2.
- Engine: require macOS Mojave; can no longer compile for High Sierra due to an osxcross bug with recent Ebiten source.
- Level: make the Weird Space secret slightly more discoverable.
- Level: fix blastoff countdown in Fly High once and for all.
- Level: fix two nonsolid tiles in Stairs to Nowhere.
Release v1.2.27
Changes since v1.2.23:
- Weird Space: slightly improve the star timing.
- Kaaaart Race: make the "pit lane" nicer :)
- Engine: minor module update.
Release v1.2.23
Changes since v1.2.19:
- Engine: update Ebiten and Oto. Ebiten 2.3.0 is out!
- Menu: fix the forward bit when assigning edges.
Release v1.2.19
Changes since v1.2.15:
- Engine: update Ebiten.
- Engine: add my own favorite palette. A variant of EGA that is slightly more
colorblind friendly. - Build script: update on Pling in the future.
Release v1.2.15
Changes since v1.2.4:
- Game: first release with some minor official mapping support without recompiling the game.
- Engine: update Ebiten. We're currently tracking main until Ebiten v2.3.0 is out.
- Map: oops, forgot a "press escape" in one of the secret rooms.
- Menu: smaller checkmark so remaining paths are more visible.
Release v1.2.4
Changes since v1.1.280:
- Level: add a new secret room (thus minor version bump). VERY well hidden
though :) - Level: In Tower of Impossible: make the "impossible button" more
conspicuous. - Engine: reduced runtime memory allocation by 70%.
- Engine: update Ebiten to fix crashes on some laptops where the keyboard was
detected as a gamepad with way too many buttons. Do NOT enable DirectX
yet - that is for when Ebiten 2.3.0 is out :) - Engine: do not map the Alt key - this is annoying on Windows. Use Ctrl
instead. - MovableSprite: add hit_opaque property.
Release v1.1.280
Changes since v1.1.251:
- Level: better hint in Kaaaart Race.
- Level: make clear where the "lap" starts in Kaaaart Race.
- Level: fix another render glitch near the ending.
- Video capture: higher default frame timeout; fixes timeout at end of capture.
- Engine: improve handling of out-of-screen pixels when scrolling/blurring.
- Engine: slightly speed up some shaders.
- Engine: show game save errors when hitting a checkpoint.
- Engine: add more dither modes.
- Engine: minor module update.
Release v1.1.251
Changes since v1.1.234:
- Engine: improve palette dithering gradients.
- Engine: new palettes: smb, and some flags.
Release v1.1.234
Changes since v1.1.225:
- Game: starts again on macOS. Sorry for having screwed up Info.plist.
- Game: fix some minor render errors near the end.
- Engine: update to current Ebiten from main. Has some bugfixes for multi-monitor systems.
- Engine: update to current Oto version for somewhat better error handling.
- Engine: update x/image, x/sys, x/mobile.
- Description: use the more correct phase "impossible spaces". Let's see if that is clearer.
Release v1.1.225
Changes since v1.1.223:
- Fix build for macOS.