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Releases: divVerent/aaaaxy

Release v1.2.33

17 May 16:03
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Changes since v1.2.27:

  • Engine: update to Ebiten v2.3.2.
  • Engine: require macOS Mojave; can no longer compile for High Sierra due to an osxcross bug with recent Ebiten source.
  • Level: make the Weird Space secret slightly more discoverable.
  • Level: fix blastoff countdown in Fly High once and for all.
  • Level: fix two nonsolid tiles in Stairs to Nowhere.

Release v1.2.27

02 May 17:45
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Changes since v1.2.23:

  • Weird Space: slightly improve the star timing.
  • Kaaaart Race: make the "pit lane" nicer :)
  • Engine: minor module update.

Release v1.2.23

26 Apr 01:14
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Changes since v1.2.19:

  • Engine: update Ebiten and Oto. Ebiten 2.3.0 is out!
  • Menu: fix the forward bit when assigning edges.

Release v1.2.19

18 Apr 16:19
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Changes since v1.2.15:

  • Engine: update Ebiten.
  • Engine: add my own favorite palette. A variant of EGA that is slightly more
    colorblind friendly.
  • Build script: update on Pling in the future.

Release v1.2.15

11 Apr 17:27
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Changes since v1.2.4:

  • Game: first release with some minor official mapping support without recompiling the game.
  • Engine: update Ebiten. We're currently tracking main until Ebiten v2.3.0 is out.
  • Map: oops, forgot a "press escape" in one of the secret rooms.
  • Menu: smaller checkmark so remaining paths are more visible.

Release v1.2.4

28 Mar 15:31
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Changes since v1.1.280:

  • Level: add a new secret room (thus minor version bump). VERY well hidden
    though :)
  • Level: In Tower of Impossible: make the "impossible button" more
    conspicuous.
  • Engine: reduced runtime memory allocation by 70%.
  • Engine: update Ebiten to fix crashes on some laptops where the keyboard was
    detected as a gamepad with way too many buttons. Do NOT enable DirectX
    yet - that is for when Ebiten 2.3.0 is out :)
  • Engine: do not map the Alt key - this is annoying on Windows. Use Ctrl
    instead.
  • MovableSprite: add hit_opaque property.

Release v1.1.280

21 Mar 12:38
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Changes since v1.1.251:

  • Level: better hint in Kaaaart Race.
  • Level: make clear where the "lap" starts in Kaaaart Race.
  • Level: fix another render glitch near the ending.
  • Video capture: higher default frame timeout; fixes timeout at end of capture.
  • Engine: improve handling of out-of-screen pixels when scrolling/blurring.
  • Engine: slightly speed up some shaders.
  • Engine: show game save errors when hitting a checkpoint.
  • Engine: add more dither modes.
  • Engine: minor module update.

Release v1.1.251

14 Mar 14:10
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Changes since v1.1.234:

  • Engine: improve palette dithering gradients.
  • Engine: new palettes: smb, and some flags.

Release v1.1.234

07 Mar 13:49
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Changes since v1.1.225:

  • Game: starts again on macOS. Sorry for having screwed up Info.plist.
  • Game: fix some minor render errors near the end.
  • Engine: update to current Ebiten from main. Has some bugfixes for multi-monitor systems.
  • Engine: update to current Oto version for somewhat better error handling.
  • Engine: update x/image, x/sys, x/mobile.
  • Description: use the more correct phase "impossible spaces". Let's see if that is clearer.

Release v1.1.225

01 Mar 18:15
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Changes since v1.1.223:

  • Fix build for macOS.