Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.1.223
Changes since v1.1.215:
- Make Van Vlijmen accessible again.
Release v1.1.215
Changes since v1.1.189:
- Game: change "road rage" city name for UTC+3.
- Engine: switch to an Ebiten 2.2.5 with speedups backported.
Planning to switch to an Ebiten 2.3.0 pre-release version next week
if it proves stable. - Engine: use nearest filter for lowest and low settings.
This is a major FPS boost on low-end Intel graphics. - Engine: remove build dependency on ImageMagick and Graphviz.
The assets are rather stable now, so this is no longer needed. - Web: add some nice helpers to the JavaScript console.
Release v1.1.189
Changes since v1.1.166:
- Game: remove initial checkpoint cheat. It was near unusable anyway.
- Engine: factor out common parts of Windows and Unix named pipe impl.
- Engine: factor out media dumping into its own package.
- Engine: fix flag description of --expand_using_vertices_accurately.
- Engine: make -debug_use_shaders=false affect ALL shaders, not just blur and vis mask.
- Engine: print the location of savegames and config in all binaries, not just for the snap.
- Engine: remove -pin_fonts_to_cache_harder - it no longer has any benefit.
- Engine: remove the known broken neighbor conflict check. It was already off.
- Engine: remove visible polygon dumping.
- Engine: update Ebiten to 2.2.5 and Oto to 2.1.0-alpha.6. Fixes maximize button on macOS.
Release v1.1.166
Changes since v1.1.112:
- Level: de-cheese the "hello world" secret.
- Engine: update modules.
- Engine: fix Oto crash on 32-Bit Windows 7. Fixes #17.
- Engine: fix savegames on Windows 7.
- Engine: change FFmpeg-based media dumping default to MJPEG with PCM audio.
- Engine: add a media dumping mode that does not use an uncompressed video temp file.
- Build: allow skipping assets rebuild with AAAAXY_GENERATE_ASSETS=false.
Release v1.1.112
Changes since v1.1.66:
- Game: fixed the logic that after 100% reveals secrets.
- Game: relaxed All Paths to only consider paths between visited CPs.
- Level: foreshadow the ending very close to the start :)
- Level: reworded the TnihSign near the "exit".
- Engine: added mouse input for menu and map.
- Engine: added touch input, but not properly tested yet. Probably subject to change.
- Engine: fix accidentally showing error dialogs three times.
- Menu: fix savestate names in reset menu.
- Snap: use yad for showing errors.
Release v1.1.66
Changes since v1.1.31:
- Engine: add a feature to skip render frames, allowing to run at 30fps, 20fps
and 15fps. Note that this may slow down possible runs as input is only
polled once per frame. - Game: make the ending sequence look MUCH better in EGA/VGA palettes.
- Game: add a "no teleport" speedrun category that is easier than "no escape".
- Packaging: include more data in source tarballs to allow building from
those, not git. - Snap: replace zenity by gxmessage. Makes the snap smaller and removes
regular vulnerability notifications due to Zenity including a web browser.
Release v1.1.31
Changes since v1.1.6:
- Level: fix an exploit where one could still get into Butterfly Effect without being able to stand. Makes Kaizo less confusing.
- Engine: add the Konami code.
- Engine: make the VGA palette nicer (better gradients by larger dither range).
- Engine: tiny module update.
- Snap: enable joystick support (need to also run:
sudo snap connect aaaaxy:joystick
).
Release v1.1.6
Changes since v1.0.187:
- Level: fix a tiny render glitch in The Torus.
- Level: make the Kaizo jump both easier and harder at the same time; allows slightly faster runs.
- Level: in Kaizo, update the year in the note :)
- Level: patch up the hole in Kaaaart Race.
- Menu: add setting entry for palettes.
- Engine: simplify collision code by removing some redundant stuff. Maybe slightly faster.
- Engine: turn off some particularly spammy log messages by default.
- Engine: update Ebiten to 2.2.4; fixes performance loss on macOS and a crash on web.
- Renderer: improve palette color matching.
- Build: remove some spammy warnings.
Release v1.0.187
This is an urgent bugfix release.
Changes since v1.0.183:
- Skip gamecontrollerdb.txt lines with syntax errors. Works around
mdqinc/SDL_GameControllerDB#538 - Do not use the variable name GOFLAGS in the Makefile. Simplifies building
by distros.
Release v1.0.183
Changes since v1.0.162:
- Allow questionblocks to send trigger events.
- Add a second kaizo block to the start (no impact to expected run times).
- Fix minor render glitch in Kaaaart Race.
- Now with palette rendering (enabled via -palette=ega). More palettes exist.
- Minor module update.