Releases: erorcun/SACarCam
Releases · erorcun/SACarCam
r6
- Now you can use LCSCarCam.asi on III/VC or SACarCam.asi on Re:LCS! It detects whether you use Re:LCS and changes things according to that.
- All these times I've thought zoom values wasn't for III/VC camera system, so I had adjusted them.
But it turned out some crappy mod on my SA was manipulating how I see the things (specifically FOV on 4:3 and 16:9 was same).
Now I've corrected the zoom values, which will make the view zoomed out a bit on widescreen. But you can correct it via debug menu. (This is also how it's been on PS2/PSP, since their FOV is untouched unlike our games with widescreen fixes.) - I've added debug menu support, there are 5 options but I won't tell them here hehe.
- Fixed: Camera was clipping through bike model when you're on bike.
- Fixed for LCSCarCam: Alpha angle(up-down) was restricted on firetruck unlike LCS.
- Fixed: Original SA/LCS bug, you could still move camera up-down in drive-by (and it was buggy).
r5
Please redownload LCS ver. as of 2019-11-5
Thanks to @CookiePLMonster , now;
- Right stick up/down also works on Standard configuration. (but not if you're not using GInput)
- Invert Look option will react to setting changes on runtime
For Re:LCS;
- Turret's itself in Firetruck now rotates with camera as in LCS.
And there's been some changes on project organization;
- LCS releases are now bundled with III/VC releases, as you can see the link down below.
- LCS branch is now deprecated and merged to master. Define RELCS in master branch instead.
- Repo now has VS project files.
... I think now I have to add this warning;
LCSCarCam.asi is only for Re:LCS
r4 for Re:LCS
Notice: As of r5, Re:LCS releases are bundled with III/VC versions and won't have seperate tags.
- Mouse sensitivity is now tied to mouse sensitivity setting
- GInput right stick Y-axis inversion is fixed
r4
r3 for Re:LCS
Notice: As of r5, Re:LCS releases are bundled with III/VC versions and won't have seperate tags.