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Mesh Layer Rendering with Updated Canvas Fix #59987
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JanCaha
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ad111d5
cannot return min max if triangular mesh does not exist
JanCaha 0a6d99c
only create QgsRenderedLayerStatistics if values changed to prevent l…
JanCaha 5d8fbcc
this was set from two places, remove it from here
JanCaha 115c544
Revert "this was set from two places, remove it from here"
JanCaha 9510eea
add test case for not existing triangular mesh
JanCaha 726c4e5
only emit signals here, everything else is handled in renderer creati…
JanCaha 3d6abc1
while updating the widget the component signals need to be blocked
JanCaha 02b323d
do not update render here
JanCaha 33e3339
add const
JanCaha fdf692d
3D map should not update layer statistics
JanCaha 93ba722
update renderer settings from here, signals are emitted from mesh layer
JanCaha 61e7229
update test to simulate main canvas extent update
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Where is this logic applied now?
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It is applied in step of renderer creation. Basically, this part of the logic was applied twice, which caused issue (double rendering).
There is significant difference between mesh and raster renderer - mesh renderer is not stored at all, only the settings and mesh renderer is always created when it is needed. Thus there is no
refresh
of it.I am not 100% sure that I properly understand the approach that was introduced with
QgsRenderedLayerStatistics
. Should the layer statistics be only applied on the renderer from this part of the code? And if rendered from anywhere else, just stick with data that are already set in mesh render settings?