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Add Docs for Creating Custom Launcher Profiles
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# Custom Build Profile For Generating ModSkeleton Mods | ||
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ModSkeleton Mods build on top of Unreal Engine 4's DLC system. In order to cook and package a Mod, we're going to create two Custom Project Launcher Profiles. First, one to build the base game. Second, we're going to create a Profile for our DLC / Plugin / Mod, referencing the base game version. | ||
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## 1 - The Base Game | ||
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#### 1.1 - Open the Project Launcher | ||
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 | ||
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#### 1.2 - Create a New Custom Profile | ||
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 | ||
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#### 1.3 - Give Your Profile A Name | ||
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 | ||
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#### 1.4 - Tell the Profile to Build | ||
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 | ||
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#### 1.5 - Tell it to Cook "By the Book" | ||
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- pick the platform you would like to cook for | ||
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 | ||
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#### 1.6 - Cooking "Release" Settings | ||
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- Check "Create a release version of the game for distribution" | ||
- Give a version name under "Name of the new release to create" | ||
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 | ||
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#### 1.7 - Cooking "Advanced" Settings | ||
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- Uncheck "Save packages without versions" | ||
- Check "Store all contents in a single file (UnrealPak)" | ||
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 | ||
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#### 1.8 - Package Locally | ||
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- Set to Package and Store Locally | ||
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 | ||
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#### 1.9 - Do Not Deploy | ||
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 | ||
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## 1 - The Mod (ModSkeletonExamplePluginA) | ||
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#### 1.1 - Open the Project Launcher | ||
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 | ||
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#### 1.2 - Create a New Custom Profile | ||
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 | ||
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#### 1.3 - Give Your Profile A Name | ||
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 | ||
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#### 1.4 - Tell the Profile to Build | ||
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 | ||
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#### 1.5 - Tell it to Cook "By the Book" | ||
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- pick the platform you would like to cook for | ||
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 | ||
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#### 1.6 - Cooking "Release" Settings | ||
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- Un-Check "Create a release version of the game for distribution" | ||
- Leave "Name of the new release to create" blank | ||
- Set "Release version this is based on." the same version string as in your base profile | ||
- Check "Build DLC" | ||
- Set "Name of the DLC to build." to "ModSkeletonExamplePluginA" | ||
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 | ||
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#### 1.7 - Cooking "Advanced" Settings | ||
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- Uncheck "Save packages without versions" | ||
- Check "Store all contents in a single file (UnrealPak)" | ||
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 | ||
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#### 1.8 - Package Locally | ||
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- Set to Package and Store Locally | ||
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 | ||
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#### 1.9 - Do Not Deploy | ||
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 |
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