Skip to content

Releases: KSP-RO/DeadlyReentry

v8.1.3 for KSP 1.8+

08 Aug 04:39
Compare
Choose a tag to compare
  • Fix incorrect disabling of compatibility warnings on KSP 1.9+

v8.1.2 for KSP 1.8+

26 Jul 05:29
Compare
Choose a tag to compare
  • Fix adding DRE modules to parts on startup

v8.1.1 for KSP 1.10+

23 Jul 04:34
Compare
Choose a tag to compare
  • Fix flipped operational temp (resulted in operational temps being far too low).

v8.1.0 for KSP 1.10+

18 Jul 00:34
Compare
Choose a tag to compare
  • Changed to using Game Difficulty Settings for tunable Deadly Reentry parameters.
  • Use correct FlightLogger interfaces for over-G and over-Temp explosions; also fix an issue where the flight results dialog was not triggered when DRE destroyed the root part.
  • Fixed a longstanding bug where fluxes were getting squared when applied to parts as they melted.
  • Cleaned up some ModuleManager patches so PartLoader doesn't logspam from finding extra values.
  • Fixed a rare crash bug when a part took severe damage and exploded.

Deadly Reentry v8.0.0

26 Jun 23:08
Compare
Choose a tag to compare
  • Recompile and version bump for KSP 1.10+
  • Changes to the operational-temp mechanic. Now it is much more generous for very low-temperature parts and very high-temperature parts. Solves issues where low-temp wings burn up too easily (or spaceplane performance changes drastically between DRE and non-DRE installs).
  • Heatshields do not use the operational temp system.
  • Get rid of FINAL patches for parachutes, now other mods can still interact with DRE's changes.

Deadly Reentry v6.0

07 Oct 21:12
Compare
Choose a tag to compare

Hand off to Starwaster
Changelog:
v6.0
*Support KSP 0.25
*Reverted to old density exponent
*Support SPP stock parts
*Give wings heat shielding

Deadly Reentry Continued v5.3.2

05 Oct 03:05
Compare
Choose a tag to compare

Changelog:
v5.3.2
*Revert to prior adjustCollider functionality; small parts should be shielded again.
*No longer ignore heating on physics-disabled parts.

Deadly Reentry Continued v5.3.1

04 Oct 22:03
Compare
Choose a tag to compare

Changelog:
v5.3.1
*Fixed stupid typos (thanks Starwaster). Apologies, folks.

Deadly Reentry Continued v5.3

02 Oct 05:20
Compare
Choose a tag to compare

Changelog:
v5.3
*DRE will now calculate atmospheric density from temperature and pressure, assuming an atmosphere like Earth's.
*Chute-cutting logic improved; tweakable max chute temperature added.
*Removed B9 part configs (done by the B9 mod itself).
*Display ambient temperature in right-click menu.
*Corrected Celsius/Kelvin conversions, clamp part temperature to absolute zero.
*Sped up the update loop a fair amount
*Fixed a shielding raycast bug
*Avoid some VAB/SPH slowdown/logspam
*Use vessel velocity as the reference frame, not the part (might help with rotors and wobbling parts)
*Made burnup FX (when a part is burning up) occur higher in the atmosphere
*Allow tweaking the reentry FX by applying an exponent to density as used by it. Defaults to 0.7, so they start appearing earlier on reentry than they used to.
*Tweak part burning rate and damage handling.
*Tweak drag etc of inflatable shield (Starwaster)
*FINAL PRE-STARWASTER EDITION

Deadly Reentry Continued v5.2

25 Jul 22:33
Compare
Choose a tag to compare

Update to KSP 0.24.2