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title: Documentation description: published: true date: 2023-03-16T22:43:04.527Z tags: editor: markdown dateCreated: 2019-11-25T01:12:37.825Z
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Here you'll find everything related to NeL: our platform for the next-generation of Persistent Worlds. Check out the Documentation section to learn more about how NeL works, then hop in the Mailing List and join the discussion.
Everybody in the Nevrax team is very enthusiastic about sharing our ideas: we're hoping for lots of input and we'll be glad to answer any question you might have regarding NeL's source code. So don't hesitate, and join the effort to build the best platform for Massively Multi-User Worlds!
The official NeL chat system is on IRC. Feel free to come if you have some questions, if you are interested by the project or if you want to talk with other people looking at NeL.
You can find more informations about the freenode irc network here.
Server: irc.freenode.net
Channel: #nel
- Nevrax Packages
- Getting NeL sources
Adding Required Libraries for Windows or for GNU/LinuxCompiling NeL libraries on Windows or on GNU/LinuxCompilingNeLToolsSetting up MSVC.NET 2003 Quick Start- A Sample Hello World Client
Project Settings for New Projects
- Features
- Event management
- How to log information (for debugging purpose)
- Creating Custom Displayers for Logging
- Time system
- Features
- General Presentation
- How the login system works
- How to create a service (2002)
- How to create a service (2004)
- Time management
- Message Recorder
- UML Class Diagram (members)
- UML Class Diagram (methods)
- Net Layer 1
- Net Layer 6 aka Module Layer
- Features
- NeL 3D overview
- NeL 3D data
- Nel extensions ★★★
- Viewing NeL 3D data
-
Rendering strings
Font Manager - How to create 3D NeL object (doc written by Jean Philippe Neuser) ★
- How to use Particle Systems
- NeL Cluster System
- Shapes
- Caching Time Critical Data
- Introduction For The 3D Studio Max Plugins
- Creating A Landscape Using the Neverborn Create Matrix
- Creating Landscape using 3DSMAX
- Painting A Landscape
- The tile banks used in NeL landscape ★★★
- Tilebank Part 1 : Creating textures
- Tilebank Part 2 : Assembly
- Tile bank transitions
- Tilebank Part 3 : Adding vegetation
- Features ★
- Features
- How to create collisions in a landscape (doc written by Philippe Lamoureux) ★★★