-
Notifications
You must be signed in to change notification settings - Fork 94
punctual_state
Ryzom Core Wiki edited this page Jul 8, 2024
·
11 revisions
title: Punctual State description: published: true date: 2023-03-16T23:13:58.861Z tags: editor: markdown dateCreated: 2023-03-16T22:32:32.399Z
The punctual_state action suspends the current active state for a group and begins a punctual state, which is an AI state without positional behavior. This is useful for temporary special states, for example, to suppress normal wandering and route changing behaviours while a group is under attack.
<state name>
[...]
- <state name>: Name of the punctual state to begin.
- [...]: (Optional) You can specify multiple punctual state names, it'll pick one at random.
- Begin State: An action that switches the current state of an NPC group to another state.
- Punctual State End: An action that deactivates the current punctual state and returns to the previously suspended positional state.
-
Set Punctual State Timeout: An action that sets a timer to trigger the
punctual_state_timeout
event unless the punctual state is ended or changed before the timer elapses. This action is commonly used withpunctual_state
to control the duration of a punctual state.